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Affiche les résultats de 11 à 17 sur 17
  1. #11
    Player
    Avatar de Themarvin
    Inscrit
    aot 2016
    Lieu
    Gridania
    Messages
    2 232
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Moine Lv 100
    Citation Envoyé par Astralrisk Voir le message
    They could just compensate the player by making the rewards you get scale with how long you've done the activity. Most other pvp games tend to do that and all they would have to do is just program it into the game. But I doubt they would ever do that tbh.
    That will make people exploit the feature..

    PvP alone should carry the reward in itself, if all you want is to farm tomes and more... then there is better options for it.
    (1)

  2. #12
    Player
    Avatar de Astralrisk
    Inscrit
    avril 2022
    Lieu
    Limsa Lominsa
    Messages
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Moine Lv 100
    Citation Envoyé par Themarvin Voir le message
    That will make people exploit the feature..

    PvP alone should carry the reward in itself, if all you want is to farm tomes and more... then there is better options for it.
    They would prolly just have to find a way to scale it properly. Which would be hard to do obviously, and the only idea I can think of is just make the reward scale better if you win/lose but that has it's own scaling issues.

    My opinion on the issue overall is that I like how the overtime system is, purely for the ability to maybe turn the tide and get a dub. I can understand if people don't want to put up with the prolong overtime of the mode, especially in casual where there isn't any long term stakes to losing a game.
    (0)

  3. #13
    Player
    Avatar de Waaltar
    Inscrit
    mars 2011
    Messages
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Mage noir Lv 90
    Dumb thread.

    Overtime exists because no team has yet won. The "losing team" has not lost yet and the "winning team" has not won yet. The victory conditions are simplified to create a match winner. A team that has not won in the first 5 minutes has no claim to winning that is violated by the other team winning in overtime.
    (2)

  4. #14
    Player
    Avatar de Themarvin
    Inscrit
    aot 2016
    Lieu
    Gridania
    Messages
    2 232
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Moine Lv 100
    Citation Envoyé par Astralrisk Voir le message
    They would prolly just have to find a way to scale it properly. Which would be hard to do obviously, and the only idea I can think of is just make the reward scale better if you win/lose but that has it's own scaling issues.

    My opinion on the issue overall is that I like how the overtime system is, purely for the ability to maybe turn the tide and get a dub. I can understand if people don't want to put up with the prolong overtime of the mode, especially in casual where there isn't any long term stakes to losing a game.
    If the other team is bad CC will be over in a minute or two... if both teams are awesome, then you will run into a long fight finding out who will come out on the top... embrace that, and that is what it should be about... and yes... I have won in overtime several times before being on the losing edge for the entire match, it definetely need to be a thing that we keep even if we get matches that last 40 minutes on a rare occation or the likes or whatever.

    People are screaming for difficult and long lasting content, stop trying to want to take away some of it, that can turn into that... each time it occur for good it would be like beating Savage content, just different every single time compared to pre-scripted pve bosses.
    (2)

  5. #15
    Player Avatar de Astrahime
    Inscrit
    fvrier 2023
    Lieu
    Ishgard
    Messages
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Mage bleu Lv 80
    Citation Envoyé par Waaltar Voir le message
    Dumb thread.

    Overtime exists because no team has yet won. The "losing team" has not lost yet and the "winning team" has not won yet. The victory conditions are simplified to create a match winner. A team that has not won in the first 5 minutes has no claim to winning that is violated by the other team winning in overtime.
    So true! It doesn't matter that the team that was winning before this was at 99% progress and the other side was only at 5%, let's go into overtime!
    (1)

  6. #16
    Player Avatar de Kuroka
    Inscrit
    aot 2016
    Lieu
    Limsa
    Messages
    3 702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Faucheur Lv 90
    As said if one managed to 50 and the other turned it around to 99, but got pushed back again to 50ish, sure, let them have the chance... but not if its like 99/5...
    (1)

  7. #17
    Player
    Avatar de Nubrication
    Inscrit
    octobre 2013
    Messages
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiateur Lv 100
    Naw, those drawn out games are the best, precisely because the teams are evenly matched (for once). The win feels that much better and the loss feels better than getting stomped.
    (1)

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