Quote Originally Posted by Astralrisk View Post
They would prolly just have to find a way to scale it properly. Which would be hard to do obviously, and the only idea I can think of is just make the reward scale better if you win/lose but that has it's own scaling issues.

My opinion on the issue overall is that I like how the overtime system is, purely for the ability to maybe turn the tide and get a dub. I can understand if people don't want to put up with the prolong overtime of the mode, especially in casual where there isn't any long term stakes to losing a game.
If the other team is bad CC will be over in a minute or two... if both teams are awesome, then you will run into a long fight finding out who will come out on the top... embrace that, and that is what it should be about... and yes... I have won in overtime several times before being on the losing edge for the entire match, it definetely need to be a thing that we keep even if we get matches that last 40 minutes on a rare occation or the likes or whatever.

People are screaming for difficult and long lasting content, stop trying to want to take away some of it, that can turn into that... each time it occur for good it would be like beating Savage content, just different every single time compared to pre-scripted pve bosses.