Quote Originally Posted by Themarvin View Post
That will make people exploit the feature..

PvP alone should carry the reward in itself, if all you want is to farm tomes and more... then there is better options for it.
They would prolly just have to find a way to scale it properly. Which would be hard to do obviously, and the only idea I can think of is just make the reward scale better if you win/lose but that has it's own scaling issues.

My opinion on the issue overall is that I like how the overtime system is, purely for the ability to maybe turn the tide and get a dub. I can understand if people don't want to put up with the prolong overtime of the mode, especially in casual where there isn't any long term stakes to losing a game.