Simply Yes
Simply Yes
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I'm all for adding more pvp modes
I don't think this is a playerbase that would be happy with a zone being dedicated to open world PvP. This is a game where people queue into PvP and then entirely avoid fighting anyone after all.
Part of the appeal is that it may separate those who enjoy PvP from those who simply do all the daily roulettes.
I don't think Square Enix would be ballsy enough to do this as it is. The best we've got for the time being is the Wolves Den.
Though I would like to see an expansion to the Wolves Den. Would be fun to have a "Gurubashi Arena" style area in the wolves den you can just jump into and gank people in. Or get ganked in. Maybe throw a tomestone prize in the middle of it every few hours to spice things up. Oh, and if anyone replies to me saying "But its toxic! People will be big meanies! They'll gang up on people!" What ever stopped you from forming up a group yourself to go smash some arrogant clowns? Big ego's will get checked eventually, and when they do it's all the more satisfying.
Depends on how it would be implemented, I guess. If the rewards were PvP related, then sure. But I don't want the game to force me into PvP that I have no desire to engage in by making the PvP zone a wall for quests or gathering resources. Maybe it could be a place to gather stuff that you could make into dedicated PvP gear?
What's wrong with PvP providing alternative gear options, if only for current tier HQ crafted equivalents? You aren't forced into it as crafted still has pentamelding and it would give options.Depends on how it would be implemented, I guess. If the rewards were PvP related, then sure. But I don't want the game to force me into PvP that I have no desire to engage in by making the PvP zone a wall for quests or gathering resources. Maybe it could be a place to gather stuff that you could make into dedicated PvP gear?
Aside from your comment, I am genuinely surprised how most people cannot imagine a dedicated pvp zone without jumping to immediate ptsd experiences from WoW story ganking.
I for one would enjoy a Eureka-like in its own ecosystem where banding with people would give you better chances of survival. Can also have objectives and areas to capture. But so far the ability collection is too shallow for making it interesting.
SE really boxed themselves in to a corner where implementing a open/large(r) scale instance with pvp would be difficult and messy. Mostly due to the PvP actions being completely different from the PvE ones.
I think the best chance of such ever occurring would be if it were implemented as an upcoming field operation. Provide two instances where one's narrative is focused on exploration(pve) while the other on combat(pvp).
Open world PVP zone outside of a Instanced area like Bozja or etc would only end up doing more damage than good. You'd have people in groups going around killing just about anyone who might be doing gathering, treasure maps, side questing, main story questing etc. It's the grim reality, give people the tools they will take advantage/exploit the means. Having a pvp zone be a instanced area would be better suited given players are given the warning "This is a pvp Zone" before adventuring in it.
Warmode problem solved only run into pvp players in the world.
PS: obviously i kno this isnt gonna happen
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