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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,684
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    • I would like a Field Operation and more social content, but we are getting that now.
    • The menus condensing ie. Duty Finder and Raid Finder are the same thing now, saddlebag and inventory and armory chest could be combined or link to eachother and so on.
    • Proper rewards for MINE content similar to the Blue Mage weekly targets, Faux Hollows and WT.
    • Disable indicators/telegraphs feature so people can make normal versions more challenging for themselves.
    • Stop bosses re-centering themselves. It causes as many problems as it solves.
    • If they have to re-center themselves, stop making them face south or other directions, when people usually tank north.
    • I don't need jobs to be complex, but many people seem to like it. Maybe have an advanced job system that alters jobs to play more like Stormblood but at the same potency ie. the traits become keep-up buffs again such as Blood of the Dragon and GL4.
    • Let me place waymarks mid-fight in normal content. It allowed me to help sprouts a lot.
    • Utilise the cloud server to produce unlimited scaling wards, allowing for unlimited housing.
    • Utilise the cloud server to increase inventory and glamour spaces, at least at Inns.
    • Add the ability to disable rendering of blacklisted players or only render friends and party members, to help with cases such as https://forum.square-enix.com/ffxiv/...Refusal-to-act
    (8)

  2. #12
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    662
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    pvp aoe skill caps to 5 targets
    (2)

  3. #13
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Roleplay gameplay, things that enhance your feeling you are playing that job or concept (it's an RPG after all) : https://forum.square-enix.com/ffxiv/...-Other-MMOs%29

    Open world engagement, improving longevity and dynamic ability. Add fire teams that don't mess up your queue, where you can get dynamic parties to complete content together, chat, and work together with your spells. (Can use in the gold saucer as well).

    Glamour log akin to other MMOs that have complete logs.

    Move limited jobs to advanced (akin to the first desire of roleplay, express jobs without limiting them, in this situation it means a limited job might have a limited and 'unlimited' tied together).

    I like the island, but on housing, blend apartments and houses into one system where you can purchase an interior and upgrade it (no limit per server, maybe limit per account if need be, but every person can at least have one), the interior can be now placed into life style content locations if you don't want a permanent address. For example island, or the fete Ishgard (your plot would be phased), cosmic area, doma, etc.

    The other aside of Island, add to the base of the structure not just the top. Improve the gameplay of gathering, capturing, etc. Add challenges or leve/tribe like quests that expand play style. https://forum.square-enix.com/ffxiv/...Mammet-Qs-More

    Movement, making movement a gameplay element, addressing hold w to win mount situation.
    (5)
    Last edited by Shougun; 01-29-2024 at 03:41 AM.

  4. #14
    Player
    Raymend's Avatar
    Join Date
    Jan 2024
    Posts
    3
    Character
    Ra'en Strombreaker
    World
    Zalera
    Main Class
    Thaumaturge Lv 58
    I would appreciate the addition of an entirely optional over-the-shoulder camera view during quests. This feature would allow players who choose to use it to see what's ahead, without their character disappearing as it does in first-person mode.
    (3)

  5. #15
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Lifting older restrictions: more glamour plates, more glamour storage slots, higher buff/debuff cap, etc, etc. Core game and story and such are all fine, especially with Field Operations returning and Lifestyle Content having option of coop, so I'd rather them work on the old spaghetti code and untagling it to give more QoL.
    (5)

  6. #16
    Player
    BarghastTimes's Avatar
    Join Date
    Jan 2024
    Posts
    45
    Character
    Mithgar Rowensch
    World
    Mateus
    Main Class
    Black Mage Lv 81
    Same. This is the biggest problem.
    (0)

  7. #17
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Glamour – Endwalker gear's colour choices were often quite poor, with some dingy base colour choices (particularly the Neo-Ishgardian recolour) or fixed-colour highlights that were hard to work with and set a narrow range of colours you could dye a piece without clashing.

    I also hope they won't repeat the decision of not putting gear in the level 89 dungeon. Even if it's just a recolour, it serves a purpose in encouraging people to run the high-level dungeon that they are unable to encounter until they're likely nearly done with levelling roulette until the next expansion. I've barely touched the Aitiascope since I ran it for MSQ, whereas I had plenty of reason to run Castrum Abania and Mt Gulg when they were in the same place for their respective expansions.

    Likewise for the "just finished MSQ" capstone dungeons. I had zero motivation to run the level 90 roulette when all it got me was jewellery that I wasn't very keen on. (Negative motivation with how depressing the Dead Ends is, even if that's the point.)

    And more dresser space will be greatly appreciated. I am very close to capacity and will have to start culling things I'd rather keep.
    (2)
    Last edited by Iscah; 01-29-2024 at 01:05 PM. Reason: Missed a word.

  8. #18
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    735
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Post MSQ contents that are not one and dones
    (2)

  9. #19
    Player
    MoofiaBossVal's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    587
    Character
    Kokoro Liliro
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Gameplay: I would like several difficult Field Exploration zones to explore and progress through and build up relic weapons. Also, I would like to be able to queue for ranked Crystalline Conflict with friends.

    Story: lack of tension since nothing bad will ever befall the heroes or the countries they fight for, too much standing around and espousing empty platitudes and egregious protagonist centered morality/hypocrisy. The setting usually feels stales and not wonderous or exciting. Knock it off with the uwu rabbits and hamburger nonsense.
    (0)
    Last edited by MoofiaBossVal; 01-29-2024 at 01:28 PM.

  10. #20
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by VentVanitas View Post
    job design as a whole, please.
    Same here.

    Job Design on a Macro Level:
    • Revamped Healer Design
    • More decision-based design
    • better use of resource management, both MP and gauges

    I want something that feels more the speed of what Stormblood offered, but I don't mean backtracking to Stormblood. Rather I mean developing job design in a new direction witih a better balance of complexity and simplicity. It doesn't need to feel overwhelming, but I want something with texture.

    I want crunchy peanut butter; not raw peanuts, not extra smooth peanut butter... Leave some pieces of crunch for me to sink my teeth into.
    (0)

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