Title. What parts of EW have fallen the most flat for you and what would you like to see really change and improve in 7.X? Job design? Fight design? Housing? Portraits? Glam? PvP?
Title. What parts of EW have fallen the most flat for you and what would you like to see really change and improve in 7.X? Job design? Fight design? Housing? Portraits? Glam? PvP?
- Less cutscenes. I don't really like the general trend of putting cutscenes everywhere in games.
- Not too much cutesy things (Lopporits were... Difficult for me).
- Re-design healers, a little more identity for healers and tanks. Dps are fine IMO.
Edit : I would also like them to investigate the buff / debuff field in ALL (not only HL) encounters. I miss those.
Last edited by Merrigan; 01-29-2024 at 01:30 AM.
The community's ability to take and give constructive criticisim
I want to see the team actually prioritize content that keeps people engaged with the game post MSQ through the next expansion.
I think part of that is a post MSQ job update as well since, as with healers, the role has needed adjustments for quite some time.
I think my position on healer DPS actions is obvious at this point, but on another case -- the pure/barrier healer "design" has to go. Bring back Nocturnal sect, too.
If we could have the kimonos from Kugane NPCs, that would be some sick glam imo.
- Content that has more longevity.
- (Content) More focus on social interaction.
- Improved and more PvP modes.
- Improved role identity and importance.
☆SCH/AST/DNC/VPR/SMN☆
Player centric side content.
I play a lot of PvP (mostly CC) and Mahjong, which are great for the down time during later part of patch and their main issue is the sheer lack of rewards outside of handful of one and done stuff. I will get to that later.
The real meat I am talking about is all these co-op or versus game modes that aren't static and repetitive like raiding is. They create variety and have players engage with each other instead of just having another set of PvE stuff that is mostly forgettable at this point.
As example they really should rework and make stuff like Chocobo racing properly up to date. It's a lot of wasted potential and feels awful to control, imagine if they could have a more proper Mario Kart-like minigame inside the game? Surely the server tickrate makes it kinda hard, but at least it could be reasonably fun with the powerups and such breaking the optimal lines each game.
They could also make more use of collectibles. Lords of verminion attempt this but it is clunky and re-uses the abilities of minions a lot. Things like orchestrions, triple triad cards (TT itself is imo quite lacking despite the massive set of rules), maybe even stuff like fishing / sightseeing log. As all of it would give more reason to collect those things and get to use them in side activities. As it is, most of the minigames and whatnot are from ARR era and it really shows.
As for the rewards I mentioned earlier that could easily activate the player base more, I'm not talking about going back and making series sets top 100 exclusives, I'm talking about expanding them overall through all skill ranks. It would not take a lot of effort to do some VERY basic additions to the rewards.
Like Mahjong rewarding more MGP per game to make it worth while option for MGP grinding (supposedly there's some issues with JP gambling laws so scaling rewards probably can't be done?), just having Top 100 for Mahjong would be fun, even though the player base is super small and risks wintrading if GMs don't care.
For Crystalline Conflict I wouldn't mind seeing a button or two added to most or all Jobs, but that would be kinda big and require HP and Potency overhaul, so I'm talking more about the simple rewards. Having Ranked match provide like double the generic tomes etc. compared to Casual would already help, but adding Ranked currency that scales basing on your final rank and starts from Bronze would allow more casual people to eventually farm their favorite rewards over multiple seasons.
Adding 2-3 recolors of Series armor to something like Gold, Diamond, Top 100 would be simple way to encourage participation. As everyone can easily get the Armor set from Series, it would allow bit more variety with the dyes by making the recolors use the parts that are non-dyeable.
Adding Hunt shop or other stuff to the Wolf Mark shop and some new Dyes to Trophy Crystal shop for example (they would be tradeable) would give more value to the currencies and make them more useable. This would give PvP side more short term immediate rewards. As for longer term rewards, they could easily add multi Rank X Titles for reaching certain break points in many Seasons and another set of Hellhound weapons to use collars on. The ultimate goal could be full Hellhound armor set that is upgradeable with the Commendation Crystals, piece by piece, like the current Weapons are.
There's a lot more options they could do, but plenty of them like sidecontent relics would be massive workload compared to the ones I suggested above.
In general, I just want there to be more and better player focused stuff to do with others.
Oh and let people queue Casual CC with friends, it makes no sense to not be able to play MMO with others. Just prioritize same size stacks against each other for balance, unless it takes a good while to find match.
Nothing's really "fallen flat" for me with EW. And I still have a slew of post-MSQ EW content to do between now and when DT releases. I guess the biggest thing I'd like to see is an improved Glamour system. The plates are very limited in number given the amount of jobs we have, and I just find the system tedious to use when you can only set them up in certain places. Aside from maybe that, there's nothing that I want to see "really change," because I really enjoy how it is right now.
Jobs, PvP and outside.
job design as a whole, please.
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