Then no, asking to pour constant dev resources into exclusive goodies for ranked pvp is not the most satisfying answer, especially since it brings back into the fold the infamous fomo. Whether you care or not about fomo in games, fact of the matter remains that fomo is still considered with a vibrant hatred by a big part of the playerbase.
On the other hand though, and maybe that's going to be a radical hot take, but if you want to make a LOT of players try out ranked, then perhaps ranked requires rewards worthy of running it that also exist in other modes, namely pve raids. For instance, you can totally envision casual queue and bronze-gold to display specific baseline NM raid gear to be gotten from them, and perhaps ranked could have a way better ratio for it than casual. And then, maybe you can envision tome, augmented tome and savage gear behind the highest ranks, like plat/diam/crystal, with the highest item levels firmly locked behind crystal.
The details on how such a system would work are totally open and I don't pretend to have the answer to everything, but if the worry is to see players in full savage gear week 1 when they reach crystal immediately, then no, you'd need a progression system behind for sure, that would keep in line with pve raids like pve raids have weekly caps. There is definitely many ways one could envision such a system, like:
- Introduce gear tier unlocks, as in, reach platinum = access to savage accessories, reach diamond = access to savage left side gear, reach crystal = access to savage weapons. Augmentation tokens could also be set appropriately: diamond for accs tokens, crystal for left side gear and weapon upgrade tokens. As such, crystal would be required for the highest tier item level, much like reaching the latest savage fights is during a tier.
- Get a certain amount of pages when one unlocks the next step, aka get into platinum, you get a certain amount of books/pages to spend on savage accessories. Get into diamond, you get a certain amount of books/pages to spend on left side gear, etc. Each week, reconfirm your ranking by getting a certain amount of victories (for example) to get new books/pages to spend, capped per week, like pve savage.
- Introduce rank decay per week if required (to be balanced, I don't want to get into meaningless arguments about the minutiae of it here).
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- B-but, what if people both play ranked pvp AND pve savage? They'll gear up twice as fast won't they???
Yeah so what? People already do split runs at hardcore level in pve savage to gear up twice as fast. The only limit right now is how fast one can get tome gear... And I do believe that's another discussion altogether. Anyway, if people have the time to grind pvp AND pve prog at the same time and invest as much into it, then why not? Are they getting an unfair advantage in some way? idk...
- B-but you're completely stealing focus from pve savage! People that clear savage want to have something unique to that achievement!
The argument about uniqueness is fair honestly. And it's true that pvp, unlike pve, doesn't get any direct result from the new shiny gear, so why should pvp hand out pve shinies? Again, what does access to this pve shiny gear bring exactly? You run dungeons and expert roulette better? Who cares? It's a nice perk you get after the effort you put into gearing up.
You have gear to actually run ultimates? Yeah and so? Current Ultimates require serious savage prog and clear anyway, unless you want to clear older Ultimates, where cutting edge gear is no longer relevant anyway.
- B-but, you're gonna piss off all the pve crowd by making the gear not exclusive to savage!
So what? I honestly couldn't give two f** about it. Make them mald if they have to. I don't see any rational reason to mald for it anyway.
And more seriously, I do believe that more avenues and options to get something is always better, not less. We're not talking about specific cosmetics goodies and rewards proper to each piece of content like minions, mounts, rolls, etc. That doesn't change, savage gets their own mounts, pvp series keep their own goodies, etc. If people want them all, then they can try their hand at each.
- B-but I don't like that good relevant gear or anything be locked behind a mode that I hate (pvp)!
Then just prog pve raids like everybody. Problem solved.
- It might upset the progression clear rate of savage fight by inflating item level faster over time.
That's a legitimate concern (even though split runs exist anyway lel, and even though a static is already unfair when it comes to gear acquisition compared to duty finder players). Perhaps you'd need to balance and ensure that ilvl progression doesn't happen instantly, even with a book/page system so that you don't get pvp hardcores hopping into pve raids week 2 and shredding bosses like if they were geared after a few weeks of reclears. Or maybe implement a delay of a certain amount of weeks to keep both modes desynced a little.
Actually you know what? I was the one making a thread if I recall about not releasing pvp seasons at the same time as savage prog, because it's pretty hardcore on the time it asks of players doing both, and it's actually detrimental to have both modes successful in terms of players since they both compete on where one devotes their time. So if pvp seasons get desynced from savage tier releases, then perhaps it's for the best, and the gear you'd get is still good gear even if you could get it faster with savage. Makes everybody happy no? Also makes it easier to gear up alt jobs btw.
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Or maybe I'm totally wrong and nobody would care about that kind of rewards? Idk, I personally think it has a lot more intrinsic value than some plate cosmetics or red glowy hellhounds... And it would also serve to tie together several pieces of core content together into how they progress into the post expansion life...
Another point, a lot of people have also mentioned more regular pvp team tournaments for LPs (light parties / premades), and I also do agree with this a lot. Anything you bring to actually make pvp as much of a core piece of content to each expansion, will actually tend toward that goal and make the mode more popular.
Into the same vein, introduce duo queue for casual crystalline conflict, and make sure it matches duos vs other duos to prevent complaints about unfairness. Make casual players actually happy to run something else than just roulettes or their weekly NM raids every time to farm for their pieces of baseline gear, you know.
Is it a dumb idea?
( Before you tell me, yes, I'm staunchly convinced that SE doesn't have the guts to try something as wild as this, but I still thought it would be food for thought if just to make people mad )