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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,779
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Personally, I'd like them tied to the new Field Operation. But a fair compromise would be to do it like Bozja where people can choose to do it in the Field Operation or by farming boring old content like Crystal Tower and leves.

    I think the difference compared to Bozja should be that it is slightly more efficient to do it in the Field Operation, but if someone is determined enough to do it via old content then they can.

    The problem in Bozja was that the drops were RNG whereas doing old content it was guaranteed, which didn't make logical sense if the goal was to make the new content enticing.
    (11)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    The problem in Bozja was that
    The problem with Bozja was that it was bad and not designed for longevity. Again, I'd rather do Tamtara normal a thousand times in Duty Finder than anything in Bozja.
    (4)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,779
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mithron View Post
    The problem with Bozja was that it was bad and not designed for longevity.
    Actually, it was. It allowed you to farm long-term for the books that get the mount. There is also a rare mount drop from Dalriada. You can farm skirmishes for a really long time to grind extra stat boosts and that was intended for the hardcore crowd, because they would have to know that most casual players aren't going to grind the damage/HP/healing buffs.

    But I agree that Bozja wasn't ideal for me personally. I preferred Eureka, because having everyone waiting with eachother to spawn NMs was great for social interaction and there were lots of rewards to get from different types of farms, treasure hunts with rare rewards and bosses that drop rare rewards that can boost your stats and element capability.

    In Bozja, the skirmish farms do get a bit samey like farming FATEs, but CEs do save it a bit because CEs are really good.
    (3)

  4. #4
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mithron View Post
    The problem with Bozja was that it was bad and not designed for longevity. Again, I'd rather do Tamtara normal a thousand times in Duty Finder than anything in Bozja.
    i was in southern front last night with a full 72 person instance, with a 48 man Castrum run

    peopel go in there since its a great place to level 70-90
    (0)

  5. #5
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    425
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Personally, I'd like them tied to the new Field Operation. But a fair compromise would be to do it like Bozja where people can choose to do it in the Field Operation or by farming boring old content like Crystal Tower and leves.

    I think the difference compared to Bozja should be that it is slightly more efficient to do it in the Field Operation, but if someone is determined enough to do it via old content then they can.

    The problem in Bozja was that the drops were RNG whereas doing old content it was guaranteed, which didn't make logical sense if the goal was to make the new content enticing.
    Main issue with hard-tying relics to the Expedition zones and progression in them is aparent. It becomes very dead in next expansion. I'd rather have it other way around, relic completely unrelated to expedition zone and progression of it being its own, but expedition zone instead being the optional way to get the relic pieces. That way we won't have another Eureka where content is basically dead in earlier zones, or Bozja where the step thats the worst to do (DR) is also step thats the worst to do outside of it (Horrendously low dropchance from palace, just why).

    Quote Originally Posted by Supersnow845 View Post
    I’m not sure how people can argue field content isn’t designed for longevity when you can literally go into both field content zones now and be able to do everything in them that you could do in them day 1

    Hell both zones are more active than most of the content EW introduced, if field content isn’t an example of content that’s been correctly evergreened that’s not in a roulette I literally cannot think of an example of something that is
    Well, if you're lucky with timezone availability and/or are on a particularly populated DC, perhaps. But in time I have available to play, on my DC? Anemos and Pagos are absolutely dead, and BSF is lucky to have more than 4 people present at all.
    (3)
    Last edited by Heroman3003; 01-27-2024 at 04:06 PM.

  6. #6
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Heroman3003 View Post
    Main issue with hard-tying relics to the Expedition zones and progression in them is aparent. It becomes very dead in next expansion. I'd rather have it other way around, relic completely unrelated to expedition zone and progression of it being its own, but expedition zone instead being the optional way to get the relic pieces. That way we won't have another Eureka where content is basically dead in earlier zones, or Bozja where the step thats the worst to do (DR) is also step thats the worst to do outside of it (Horrendously low dropchance from palace, just why).
    That's not how it works. If you don't want expedition zones to die, you don't make it have a lack of rewards. A lack of rewards/incentives to do the content make it die even faster. There's plenty of evidence of this with EX fights and Criterion after patch is done. The problem with Eureka and Bozja isn't so much combat design but both the accessibility to reach those zones and the lockout factor. The lack of accessibility in starting the content (finding enough players with the convoluted way to join in an instance) and lack of incentives is ultimately the reason why it dies.

    We saw Bozja come back to life in the beginning of Endwalker exactly because new jobs were released (incentivized to play for the exp to level new jobs). Clearly there can be reason to do exploratory content, but the gains usually make visiting this content not worth the losses. When the incentives in the game are good enough to exist for enough players, then the first problem is also no longer an issue.

    The main reason people do exploratory content otherwise is because of the content itself (current expansion endgame) and the relic -- progress tied to the relic when the relic is still endgame gives people a reason to do it. By the next expansion, we get new weapons with higher ilvl, so the number of players who really want the relic do so because it is aesethetically pleasing or they're a collector. Hence, the main reason why expedition zones die is because there's a complete lack of incentive to do them when there are more easily obtainable alternatives. Plus, old content will eventually be restricted from a lack of skills due to the way the game makes the toolkit feel incomplete without being at the most recent expansion cap level.

    If you want it to be a progression zone, you tie to MSQ but not everyone likes exploratory content, so this isn't a good solution either.

    The idea of turning it into a roulette for daily rewards is basically putting an incentive to do bozja weekly is just another way to address the concerns of longevity, which can work but there would still be obvious barriers to entry with the current way the instance is designed.
    (2)