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  1. #71
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You definition of success is coloured by what you enjoy, not what makes square more money and drives more interest in their content which is what I’m arguing
    Then this definition of success via engagement is useless to us because we arent shareholders.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #72
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,145
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The current relic has had more completion but less overall engagement in collective 14 because it can be completed in less time and content not tied to it died way too fast like VC
    I'd respond with a counter to this - even though each individual relic can be completed in less time, how many relics are people completing? I'll give myself as an example - I only ever progressed one ARR relic through the Atma phase, and I never completed even a single ShB relic because I'm not as much a fan of the exploratory zone style. Meanwhile, I'll be fully completing 6 relics in EW (PLD, SCH, WHM, RDM, DRG, and BRD). I'm running noticeably more roulettes, and I'm still doing hunt trains long past the point I generally stopped in ShB. I complete each individual relic quicker, but my overall engagement is significantly higher because I'm completing so many more of them in the end.
    (0)

  3. #73
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,775
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraide View Post
    Then this definition of success via engagement is useless to us because we arent shareholders.
    Correct; but it is the definition that square enix is likely to use, which has always been my point, I’ve never argued it’s a good system on squares part, have I not explained this clearly because I feel like I’ve explained this same point like 12 times at this point

    Quote Originally Posted by Striker44 View Post
    I'd respond with a counter to this - even though each individual relic can be completed in less time, how many relics are people completing? I'll give myself as an example - I only ever progressed one ARR relic through the Atma phase, and I never completed even a single ShB relic because I'm not as much a fan of the exploratory zone style. Meanwhile, I'll be fully completing 6 relics in EW (PLD, SCH, WHM, RDM, DRG, and BRD). I'm running noticeably more roulettes, and I'm still doing hunt trains long past the point I generally stopped in ShB. I complete each individual relic quicker, but my overall engagement is significantly higher because I'm completing so many more of them in the end.
    That’s a fair point, completion of multiple EW relics is likely to be higher than previous relics so it could be argued that overall the benefit to the game is positive

    I’m not trying to argue that the relics must be tied to the exploratory content zones, doing 15 easy relics may actually lead to more benefit than doing 3 hard relics even if it makes the zone suffer
    (2)
    Last edited by Supersnow845; 02-02-2024 at 09:26 AM.

  4. #74
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Correct; but it is the definition that square enix is likely to use, which has always been my point, I’ve never argued it’s a good system on squares part, have I not explained this clearly because I feel like I’ve explained this same point like 12 times at this point



    That’s a fair point, completion of multiple EW relics is likely to be higher than previous relics so it could be argued that overall the benefit to the game is positive
    It's because people are dense and self centered and forget that the company has to account for engagement metrics. Seeing beyond themselves is hard.
    (3)

  5. #75
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Correct; but it is the definition that square enix is likely to use, which has always been my point, I’ve never argued it’s a good system on squares part, have I not explained this clearly because I feel like I’ve explained this same point like 12 times at this point
    No, you're completely missing the point. The exploratory zones aren't successful, the relic is successful. People want the relic. Most don't want to do the exploratory zones. So slap the relic in Diadem and by your logic it automatically becomes successful, irregardless of the content.

    If we're talking shareholder logic, they don't care at all about player retention. All they want is a high turn over rate of new players who pay a high amount of extras for a short time then move on quickly, especially if you have a discounted sub from 1.0. We could go even deeper into the political aspect that 14's been driven to since SHB, furthered in EW and complete in DT that the shareholders are pushing.
    (0)

  6. #76
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,775
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mithron View Post
    No, you're completely missing the point. The exploratory zones aren't successful, the relic is successful. People want the relic. Most don't want to do the exploratory zones. So slap the relic in Diadem and by your logic it automatically becomes successful, irregardless of the content.

    If we're talking shareholder logic, they don't care at all about player retention. All they want is a high turn over rate of new players who pay a high amount of extras for a short time then move on quickly, especially if you have a discounted sub from 1.0. We could go even deeper into the political aspect that 14's been driven to since SHB, furthered in EW and complete in DT that the shareholders are pushing.
    You just said I missed the point then explained my exact point back to me

    Yes the relic helps drive content in exploratory content zones and that helps leads to their super high retention, ergo tying a relic to something is a great way to drive engagement for it, Bozja proves this, VC proves the reverse, that’s literally the entire point I’m making

    Your personal opinion that it shouldn’t be this way because you don’t like Bozja is totally irrelevant to that argument
    (5)

  7. #77
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    I do not want a return to exploration relics. Eureka was long slog. 4 zones too many. Bozja is the lesser of two evil with only 2 zones. That is 2 exploration relics need something different. I recently went back to eureka and bojza. eureka had about 20 players on avg bozja had about 50 so more going on for it. 3.0 relics are pretty good 2.0 is too many books and for eureka well it is just harder to do with less people. I would like something down with 5.0 relic to speed it up.

    I wish the ew relic was not currency based. It just makes it seems you had less dev time and you just put that in.
    (0)

  8. #78
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You just said I missed the point then explained my exact point back to me

    Yes the relic helps drive content in exploratory content zones and that helps leads to their super high retention, ergo tying a relic to something is a great way to drive engagement for it, Bozja proves this, VC proves the reverse, that’s literally the entire point I’m making

    Your personal opinion that it shouldn’t be this way because you don’t like Bozja is totally irrelevant to that argument
    No, your point is that Bozja is successful and all relics should be kept in exploratory content because it was successful but your definition.

    Your personal opinion that it should be this way because you like Bozja is totally irrelevant to that argument.
    (0)

  9. #79
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,775
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mithron View Post
    No, your point is that Bozja is successful and all relics should be kept in exploratory content because it was successful but your definition.

    Your personal opinion that it should be this way because you like Bozja is totally irrelevant to that argument.
    I’ve explained my point at least 10 times, if you still aren’t getting it I don’t know what to tell you, I have even explicitly said if square’s “big content piece” for DT is not field content they should tie the relic to that content

    Bozja is a big content piece that succeeded due to a relic, the fact it’s field content means nothing
    (4)

  10. #80
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    I had an idea for this, why not use the open world as the Eureka/Bozja fill-in?
    The first step could work like this:
    • Instead of Tomestones, the turn-in items cost Bicolor Gemstones (from FATEs).
    • Each of the EW areas has its own turn-in item, six total. They will appear in the Bicolor Gemstone vendors in that area once you unlock the Relic quest.
    • You need a combination of 3 turn-in items that changes depending on what weapon you are aiming for.
    • To spice things up, we'll bring in multiple Critical Engagements (FATEs but with limited members) to each area as well with Combatant's Priority Deployment (i.e. those who help spawn the Critical Engagement get spawn in priority).
    • They could also add Manderville Lockboxes/Caches that you can earn from EW FATEs once you unlocked the relic quest.

    With this people would get their open world content, open world FATEs will have a purpose (outside of the rare, big FATEs that give you turn-ins for glam items), it won't be too hard or different from current gameplay, and it won't be as annoying as ARR's relic FATE grinding. *(*´∀`*)☆
    (1)

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