That would work too, just dump the poetics option in 7.58 for people who dont care about the field content zoneIt's why you can just back end the alternative to the end of the expansion for players who can't be assed to grind in dedicated content and keep the in zone ever green thus making sure players can do it in new expansions either way and players during the expansion can't say they were forced to do something they dont like.
If they ever want to make alternative way to grind relic, they better make it more efficient by engaging the field content than trying to farm some rando sh!t outside like they did to 3 colored memories in their inception.
Last edited by Rein_eon_Osborne; 01-29-2024 at 10:56 AM.
How is being propped up by a highly desired reward that prior to SB was its own separate questline a resounding victory for Bozja's content design? If it can't stand on its own without the relic tied to it, then how is it any better than this expansion's Variant and Criterion?Considering Bozja is still the most interacted with content that’s not on a roulette i think saying they were a failure is about as wrong as possible
Whether you think this is because of genuine enjoyment or simply “because of the relics” it shows that a zone with relics gets engagement rivalling roulette content, how is that anything but a resounding victory for bozja’s content design
Because having the relic included is contributing to its success. The fact that it’s not like current variant shows that tying relics to it is the right design because it gives the content massive engagementHow is being propped up by a highly desired reward that prior to SB was its own separate questline a resounding victory for Bozja's content design? If it can't stand on its own without the relic tied to it, then how is it any better than this expansion's Variant and Criterion?
I’m not saying bozja’s actual design (as in content structure) is the success I’m saying its reward structure is the success
People on here are both saying “bozja is dead” then also asking them to rip one of bozja’s biggest rewards out of its reward structure and acting like that is a good plan
Bozja just needs better accessibility but making it more accessible would remove some of its uniqueness that makes it more desirable. This ties into making it easier to get and therefore people feel that, is stripping it of the hard work earned.
Accessibility or just straight up QoL?
Group organizing within Bozja-related content is just rough.
Doing DRN is fine, but the fact that you have to wait 10 minutes for a queue because you're obviously not going in with a full group of 24 is insane. That's 50 minutes worth of queue times for one relic by the way.
You can't use PF in Bozja either, so cluster farming is literally going inside Bozja, shouting a bit, then bringing your party back out to throw up a PF under DRN to see if you can find anyone else before going back in. Or maybe you don't bother with the second bit and just hope other people will join later.
Most of the field content is also kind of underused. People like myself enjoy CLL or Dalriada as raids, but we don't have to do anything to spawn those. We could try to speed up the spawn, but afking in base is valid, especially considering you can get use out of your current essence 2-3x per instance or more by doing so.
A lot of people just don't want to work to spawn CEs. Really it's almost better to go to Dynamis and solo spawn them since you're most likely going to be aiming to get the achievements for solo battle CEs if you're actually interested. Oh yeah, I didn't mention that did I? There's achievements tied to the solo boss battles, and people who have enormous amounts of clusters are always buying priority just so they can suicide immediately when they get picked to spite everyone else in the instance.
Making adjustments to all of these wouldn't change Bozja into something completely new, and it would make it a lot more enjoyable. I still appreciate and enjoy a lot of the content, but you're not going to convince me that it's some sort of standard when it was in need of a lot of improvements.
Last edited by NekoMataMata; 01-30-2024 at 12:35 AM.
I take the opinion of people who didn't like the previous relic grinds and throw it into the trash bin.
Not every reward should be easily and quickly obtained by people who don't enjoy the type of content that reward was meant for. Relics were a cool little reward for people who enjoyed long time commitment type of MMO content.
Just like savage gear is made for people who enjoy practicing and clearing hardcore boss fights that require good group coordination.
Just like pvp rewards exist for people who like partaking on pvp.
Just like gold saucer rewards exist for people who like playing minigames.
For people who didn't like the grind or field operations because they complain about 'not having time' for that kind of thing, there already was a type of weapon for them. It's called tome gear. And the final tome gear of each expansion's cycle is more than enough to carry them about as far as a relic would in terms of item level.
I'm not whining that I can't get pvp glamour without doing pvp. Because I'm not entitled to every reward in the game despite not liking the content that locks it. Neither are any of you.
Feel free to disagree. But at the end of the day your whining about how relics used to be is just more irritating noise that makes this game a little worse each expansion.
We sadly don't live ina time where people wanna actually involve themselves with content to earn things. And I honestly blame MMOs trying to cater to types who don't actually enjoy MMOs. As a whole MMOs right now are trying to appeal to groups who can care less for prestige and making memorable moments by playing the game itself. And this isn;t to say theres no room for social interaction as a focus, but, theres second life, imvu, VRchat, like if you wanna stand around and look pretty you have an entire genre of games for you where all you have to do is buy what you want and look pretty and have fun.I take the opinion of people who didn't like the previous relic grinds and throw it into the trash bin.
Not every reward should be easily and quickly obtained by people who don't enjoy the type of content that reward was meant for. Relics were a cool little reward for people who enjoyed long time commitment type of MMO content.
Just like savage gear is made for people who enjoy practicing and clearing hardcore boss fights that require good group coordination.
Just like pvp rewards exist for people who like partaking on pvp.
Just like gold saucer rewards exist for people who like playing minigames.
For people who didn't like the grind or field operations because they complain about 'not having time' for that kind of thing, there already was a type of weapon for them. It's called tome gear. And the final tome gear of each expansion's cycle is more than enough to carry them about as far as a relic would in terms of item level.
I'm not whining that I can't get pvp glamour without doing pvp. Because I'm not entitled to every reward in the game despite not liking the content that locks it. Neither are any of you.
Feel free to disagree. But at the end of the day your whining about how relics used to be is just more irritating noise that makes this game a little worse each expansion.
Why did you need to remind me?A lot of people just don't want to work to spawn CEs. Really it's almost better to go to Dynamis and solo spawn them since you're most likely going to be aiming to get the achievements for solo battle CEs if you're actually interested. Oh yeah, I didn't mention that did I? There's achievements tied to the solo boss battles, and people who have enormous amounts of clusters are always buying priority just so they can suicide immediately when they get picked to spite everyone else in the instance.
The duels themselves were actually decent, but good luck actually getting to prog one. Their implementation is one of the most baffling design decisions I've ever seen.
It's not a reward exclusive to Bozja, though. The relic was only tied to exploratory zones in later expansions. It was originally its own questline and reward for that questline. So in a sense that reward is kind of borrowed glory.Because having the relic included is contributing to its success. The fact that it’s not like current variant shows that tying relics to it is the right design because it gives the content massive engagement
I’m not saying bozja’s actual design (as in content structure) is the success I’m saying its reward structure is the success
People on here are both saying “bozja is dead” then also asking them to rip one of bozja’s biggest rewards out of its reward structure and acting like that is a good plan
If what you're saying is that Bozja's content sucks so badly that it needs a relic, then should they really make more of it? Shouldn't they aim at making content that is going to be fun and engaging and that players want to do and keep going back into, instead of having players push themselves through it and then abandon it when they get what they want so players after them have a hard time?
I bet people would constantly be in Variant if they propped it up with a relic in the same way.
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