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  1. #1
    Player
    DesiredStart's Avatar
    Join Date
    Jan 2024
    Posts
    12
    Character
    Sire Lyon
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I don't know why you think that it would be taken negatively by most players because all the players I've talked to in the game liked at least in part the changes I'm suggesting. Though they all say that they don't think that the devs will implement them. Perhaps you could give suggestions on how this could be added without being such a headache for the programmers. Though as a customer I have no reason to stop requesting for things that would make the game more interesting to me and those that I talk to in the game. So they need to make 2 extra programs to add this feature. Cool! I hear possibilities through your nahsaying. So, players would need to spend more time in the game learning these new features to keep on top of things. Awesome, more time and chances to meet more players that share interest in the possibilities of crafting. So we need to buy the extra features. So what, I've paid to get the game in the first place and I see no reason why I wouldn't pay for the extras. Especially if they added features I'm into. I don't see the problem just the possibilities of what could be. High risk with high rewards isn't for naysayers. Naysayers play by caution and wouldn't risk hard to come by items for something that could end in failure. Especially if it's only going to give a few extra status points but I would. Even if such items needed were only dropped by a boss monster that only appeared once a year. It's a gamble and one worth taking in my opinion.
    (0)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by DesiredStart View Post
    I don't know why you think that it would be taken negatively by most players because all the players I've talked to in the game liked at least in part the changes I'm suggesting. Though they all say that they don't think that the devs will implement them. Perhaps you could give suggestions on how this could be added without being such a headache for the programmers. Though as a customer I have no reason to stop requesting for things that would make the game more interesting to me and those that I talk to in the game. So they need to make 2 extra programs to add this feature. Cool! I hear possibilities through your nahsaying. So, players would need to spend more time in the game learning these new features to keep on top of things. Awesome, more time and chances to meet more players that share interest in the possibilities of crafting. So we need to buy the extra features. So what, I've paid to get the game in the first place and I see no reason why I wouldn't pay for the extras. Especially if they added features I'm into. I don't see the problem just the possibilities of what could be. High risk with high rewards isn't for naysayers. Naysayers play by caution and wouldn't risk hard to come by items for something that could end in failure. Especially if it's only going to give a few extra status points but I would. Even if such items needed were only dropped by a boss monster that only appeared once a year. It's a gamble and one worth taking in my opinion.
    They like ideas until they see the actual outcome after implementation.

    Such ideas are great - in single player games and occasionally co-op games. They lead to headaches for developers in MMORPGs, which is why you see such systems end up phased out over time if they were introduced. No player wants to feel forced into making certain choices because other players won't invite them to a party because they aren't geared "optimally".
    (1)

  3. #3
    Player
    DesiredStart's Avatar
    Join Date
    Jan 2024
    Posts
    12
    Character
    Sire Lyon
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jojoya View Post
    They like ideas until they see the actual outcome after implementation.

    Such ideas are great - in single player games and occasionally co-op games. They lead to headaches for developers in MMORPGs, which is why you see such systems end up phased out over time if they were introduced. No player wants to feel forced into making certain choices because other players won't invite them to a party because they aren't geared "optimally".
    You make a good point. It would require players to be more open minded and to make strategic decisions regarding parties. That could cause issues for some players. Though I believe a possible fix for that would be to offer incentives for party members that invited others that weren't geared with the higher quality gear. Kind of like they do with the dailies where a certain class is needed. While I still hope that some form of upgrade happens to the crafting classes, I will yield defeat, overwhelmingly due to the your point on what could lead to an in game rift between players. I don't want to see that side of people in this game. That being said, it is not due to your part about the developers or Frizze's part about the programmers so called headaches due to the project. The way I look at it is that they choose that line of work and know that with it come challenging projects like I'm suggesting. I believe in them and what they could achieve should they give it their all. I believe they could make it work. They've done an amazing job with the game so far with all the expansions that they've done and whatnot. Though I don't know if defeat was the correct word to use, it's just that there's no denying that you've got a solid point on the possible rift it could cause between players.
    (0)

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by DesiredStart View Post
    You make a good point. It would require players to be more open minded and to make strategic decisions regarding parties. That could cause issues for some players. Though I believe a possible fix for that would be to offer incentives for party members that invited others that weren't geared with the higher quality gear. Kind of like they do with the dailies where a certain class is needed. While I still hope that some form of upgrade happens to the crafting classes, I will yield defeat, overwhelmingly due to the your point on what could lead to an in game rift between players. I don't want to see that side of people in this game. That being said, it is not due to your part about the developers or Frizze's part about the programmers so called headaches due to the project. The way I look at it is that they choose that line of work and know that with it come challenging projects like I'm suggesting. I believe in them and what they could achieve should they give it their all. I believe they could make it work. They've done an amazing job with the game so far with all the expansions that they've done and whatnot. Though I don't know if defeat was the correct word to use, it's just that there's no denying that you've got a solid point on the possible rift it could cause between players.
    We weren't competing so no need to think of it as defeat. It's more like brainstorming, where ideas get thrown out for consideration and others analyze the ideas for flaws and drawbacks.

    I agree the developers are technically capable of designing a weapon customization system if they wanted to. What they aren't able to do is create a social engineering system that would get a player base to "play nice" if such a system exists.
    (2)