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  1. #1
    Player
    DesiredStart's Avatar
    Join Date
    Jan 2024
    Posts
    12
    Character
    Sire Lyon
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Considering, as mentioned, they already allow some form of appearance alterations due to glamor system I see no reason that the one forging the weapon shouldn't be able to dictate what the original look will turn out like. Stats would be the tricky part. However it shouldn't an issue for a "master blacksmith" to tweak stats by adding a different material or a blend of materials to the mix; or for them to be able to add an extra slot or two for materia, especially if said blacksmith has more skill than another blacksmith. Just because the game currently doesn't allow for unique gear doesn't mean that they couldn't add it to some extent. Also, to claim a player has skill and refuses to see that blacksmithing is a skill and an even more important one than an individual player skill is lacking in knowledge. It'd be like saying that the strongest person can face the weakest person on equal footing if they wore the same gear into battle. Or even better yet a mage could beat a warrior in a fist fight if they could wield the same gear. I don't know, I guess that I just don't care for equitable stats without the work being put in. Especially in a game that has the potential for so much more.
    (0)

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,923
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Like i said, its an interesting idea. From a lore perspective its understandable. From a programming and game balance perspective? Not gonna happen in this game. Your idea(add ____ to recipe to change ____) would mean throwing out the entire crafting system they built for the game and building a new one. Dynamic variables in stats would mean throwing out the entire item system we have and building a new one. That would be a mountain of work for a change that would be poorly received by a lot of the community, and wouldnt necessarily make the game any better. That isnt the type of change you undertake a decade+ into a games lifespan. Those are the types of ideas you design your game around from the beginning. And as for "I see no reason that the one forging the weapon shouldn't be able to dictate what the original look will turn out like" - that IS the glam system. Except it isnt limited to crafted weapons, and if i buy a sword from you i dont have to stick with your idea of what it should look like.
    (2)