That's your opinion and as I said earlier it is worth it to me and those I've talked to in the game.
That's your opinion and as I said earlier it is worth it to me and those I've talked to in the game.
you have a clear confirmation bias and you're choosing to only listen to those that agree with you.
Sadly, the game doesn't really allow this to happen due to job balancing (among other factors). I've played games where the crafter could imbue a weapon with the equivalent of a poison DoT (small chance to land) or a damage proc (equivalent of an OCD potency of 100 to 130). Or a breastplate that could be imbued with a regen upon taking damage or a light heal (the equivalent of 5000 hp in today's game).
However, none of this will happen. Because either SE would have to assume that ALL players would go with the DoT and the regen and balance enemies/bosses for that... or they'd have to make the ability to imbue this gear either very difficult (expert recipe level) or rare (exceedingly rare components). I don't see either of those happening. They've gone down the path of making everything pretty cookie cutter due to their need to balance the game.
And if we are going to follow SE's history of balancing everything... they'd have to give something to every crafter to balance it out as well.
DrWhoo2010 I've not been only listening to those that agree with me. Otherwise I wouldn't have been responding to the 3 of y'all this whole time. Frizze is the only one out of y'all that has come close to making me to thinking otherwise about an upgrade needing to be done with the crafting classes. The only reason I hadn't admitted defeat is because their main concern was the programmer having a challenge with the project. Which implies more time and money. Hence my comment about willing to pay for an expansion that allowed it. I have talked to multiple players in the game and all have stated that they'd like to see some form of change to a crafting class. Even while reading dspguy's reply one can tell that they too would like to see some form of change. Even though they don't think that it will come to be. Anyways, I stress blacksmith because it's the only crafting class I've got. However, that being said, dspguy, I agree with pretty much everything you've said other than "none of this will happen" part. I mean if enough players that agree with the fact that there should be some update to the crafting classes, then they will implement some form of upgrade to them. Though you may be correct because on this forum it's the only place I've ran into so many naysayers. So few on here seem to respond like yourself with the desire for the change even when they don't expect it to actually happen. Some might not just because of not liking the feeling of straight out rejection without an explanation as to why their idea wouldn't work in the game. Personally I would prefer that if they did do an upgrade that they'd increase the difficulty of achieving success along with exceedingly rare components hence my comment about drops that appear after beating bosses that only appear once a year. Though I'd also think adding in having to meet certain conditions should be a requirement as well. Oh, and to make it so that not everyone is guaranteed to receive the same items making it so that players have to work together to get the needed materials for the advanced crafts.
Last edited by DesiredStart; 01-31-2024 at 10:48 AM.
They like ideas until they see the actual outcome after implementation.I don't know why you think that it would be taken negatively by most players because all the players I've talked to in the game liked at least in part the changes I'm suggesting. Though they all say that they don't think that the devs will implement them. Perhaps you could give suggestions on how this could be added without being such a headache for the programmers. Though as a customer I have no reason to stop requesting for things that would make the game more interesting to me and those that I talk to in the game. So they need to make 2 extra programs to add this feature. Cool! I hear possibilities through your nahsaying. So, players would need to spend more time in the game learning these new features to keep on top of things. Awesome, more time and chances to meet more players that share interest in the possibilities of crafting. So we need to buy the extra features. So what, I've paid to get the game in the first place and I see no reason why I wouldn't pay for the extras. Especially if they added features I'm into. I don't see the problem just the possibilities of what could be. High risk with high rewards isn't for naysayers. Naysayers play by caution and wouldn't risk hard to come by items for something that could end in failure. Especially if it's only going to give a few extra status points but I would. Even if such items needed were only dropped by a boss monster that only appeared once a year. It's a gamble and one worth taking in my opinion.
Such ideas are great - in single player games and occasionally co-op games. They lead to headaches for developers in MMORPGs, which is why you see such systems end up phased out over time if they were introduced. No player wants to feel forced into making certain choices because other players won't invite them to a party because they aren't geared "optimally".
You make a good point. It would require players to be more open minded and to make strategic decisions regarding parties. That could cause issues for some players. Though I believe a possible fix for that would be to offer incentives for party members that invited others that weren't geared with the higher quality gear. Kind of like they do with the dailies where a certain class is needed. While I still hope that some form of upgrade happens to the crafting classes, I will yield defeat, overwhelmingly due to the your point on what could lead to an in game rift between players. I don't want to see that side of people in this game. That being said, it is not due to your part about the developers or Frizze's part about the programmers so called headaches due to the project. The way I look at it is that they choose that line of work and know that with it come challenging projects like I'm suggesting. I believe in them and what they could achieve should they give it their all. I believe they could make it work. They've done an amazing job with the game so far with all the expansions that they've done and whatnot. Though I don't know if defeat was the correct word to use, it's just that there's no denying that you've got a solid point on the possible rift it could cause between players.They like ideas until they see the actual outcome after implementation.
Such ideas are great - in single player games and occasionally co-op games. They lead to headaches for developers in MMORPGs, which is why you see such systems end up phased out over time if they were introduced. No player wants to feel forced into making certain choices because other players won't invite them to a party because they aren't geared "optimally".
We weren't competing so no need to think of it as defeat. It's more like brainstorming, where ideas get thrown out for consideration and others analyze the ideas for flaws and drawbacks.You make a good point. It would require players to be more open minded and to make strategic decisions regarding parties. That could cause issues for some players. Though I believe a possible fix for that would be to offer incentives for party members that invited others that weren't geared with the higher quality gear. Kind of like they do with the dailies where a certain class is needed. While I still hope that some form of upgrade happens to the crafting classes, I will yield defeat, overwhelmingly due to the your point on what could lead to an in game rift between players. I don't want to see that side of people in this game. That being said, it is not due to your part about the developers or Frizze's part about the programmers so called headaches due to the project. The way I look at it is that they choose that line of work and know that with it come challenging projects like I'm suggesting. I believe in them and what they could achieve should they give it their all. I believe they could make it work. They've done an amazing job with the game so far with all the expansions that they've done and whatnot. Though I don't know if defeat was the correct word to use, it's just that there's no denying that you've got a solid point on the possible rift it could cause between players.
I agree the developers are technically capable of designing a weapon customization system if they wanted to. What they aren't able to do is create a social engineering system that would get a player base to "play nice" if such a system exists.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.