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  1. #1
    Player
    DesiredStart's Avatar
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    Jan 2024
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    12
    Character
    Sire Lyon
    World
    Malboro
    Main Class
    Gunbreaker Lv 90

    Update to Blacksmith class

    Personally I'd like to see an update for which is the way blacksmithing is done. Currently there lacks any customization to weapons that could lead to unique one of kind pieces. There's just a preset list of things that you can make and lacks any creativity. I get that should be a starting point but as one progresses to higher levels though they should be able to forge there own unique weapons and gear. This would allow players to set themselves apart from other players who picked up the blacksmith class.
    (1)
    Last edited by DesiredStart; 01-27-2024 at 10:28 PM.

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,900
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Its an interesting idea. Its also not really compatible with the way the item system seems to be set up in this game - nor actually super feasible for an MMO in general. With the way stats are balanced in this game, they could only ever really let you customize a weapon to be worse. If you could make your weapon better then the alternative, then everyone would and your weapon is no longer better. In addition, all the evidence we have is that the game doesnt seem equipped to support dynamic item creation. Adding even 2 or 3 variables you could personalize on your crafted items would potentially add thousands of extra entries to the database for every patch. Thats a lot of extra work for the item team, and if you want differing appearances then the art team now has to add possibly hundreds of variants per patch as well. Again, and interesting but likely not possible idea. For better or worse, the way this game is set up to allow "uniqueness" is via the glamour system. Your dragoon might have the same spear that i do(for stat purposes and balancing), but we have hundreds of combinations of appearance and dye to set ourselves apart.
    (2)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    this is not an MMO that allows for unique gear. again time and time again, the ONLY way to set yourself apart in this game is and always has been - PLAYER SKILL.
    (0)

  4. #4
    Player
    DesiredStart's Avatar
    Join Date
    Jan 2024
    Posts
    12
    Character
    Sire Lyon
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Considering, as mentioned, they already allow some form of appearance alterations due to glamor system I see no reason that the one forging the weapon shouldn't be able to dictate what the original look will turn out like. Stats would be the tricky part. However it shouldn't an issue for a "master blacksmith" to tweak stats by adding a different material or a blend of materials to the mix; or for them to be able to add an extra slot or two for materia, especially if said blacksmith has more skill than another blacksmith. Just because the game currently doesn't allow for unique gear doesn't mean that they couldn't add it to some extent. Also, to claim a player has skill and refuses to see that blacksmithing is a skill and an even more important one than an individual player skill is lacking in knowledge. It'd be like saying that the strongest person can face the weakest person on equal footing if they wore the same gear into battle. Or even better yet a mage could beat a warrior in a fist fight if they could wield the same gear. I don't know, I guess that I just don't care for equitable stats without the work being put in. Especially in a game that has the potential for so much more.
    (0)

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Thing is, I wouldn't really consider any players to be a "master blacksmith." We're pulling an anvil out of our pocket and banging on things.

    That's kinda like CUL being considered some master chef, with a hotplate and a cutting board.
    (2)

  6. #6
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,900
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Like i said, its an interesting idea. From a lore perspective its understandable. From a programming and game balance perspective? Not gonna happen in this game. Your idea(add ____ to recipe to change ____) would mean throwing out the entire crafting system they built for the game and building a new one. Dynamic variables in stats would mean throwing out the entire item system we have and building a new one. That would be a mountain of work for a change that would be poorly received by a lot of the community, and wouldnt necessarily make the game any better. That isnt the type of change you undertake a decade+ into a games lifespan. Those are the types of ideas you design your game around from the beginning. And as for "I see no reason that the one forging the weapon shouldn't be able to dictate what the original look will turn out like" - that IS the glam system. Except it isnt limited to crafted weapons, and if i buy a sword from you i dont have to stick with your idea of what it should look like.
    (2)

  7. #7
    Player
    DesiredStart's Avatar
    Join Date
    Jan 2024
    Posts
    12
    Character
    Sire Lyon
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Sounds like you're satisfied with this elementary level system and that's fine. However, I'm ready for growth, for the next level. FFXIV changes everytime they expand upon the game. They wouldn't nor should they get rid of the entire introduction level crafting system of a class or its classes levels. I truly like the way they introduce the classes skills in such a basic way. However in an expansion they could add a feature that allows for higher risk and reward. Now for the Glamor system, it doesn't work on all items and I see no reason why the one forging the item couldn't have some control over if their item is one of the items that glam can be used on or not. Or they could take it a step farther and have it as a type dispel magic. Now there's a thought, mages figured out the spell dispel from watching a crafter crafting something that the glamor system couldn't be used on. As for the master bit, all I'm meaning is that if a beginner level 1 makes an item it shouldn't be the same quality as if a max level made the same item.
    (0)
    Last edited by DesiredStart; 01-30-2024 at 12:52 AM.

  8. #8
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,900
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Satisfied doesnt come into it. Im realistic about the level and type of changes that the devs would consider for the game. I have a basic understanding of the framework of the item and crafting systems they built. And i understand that your idea is not compatible with what they have. So to add it they would either have to make 2 brand new systems and then maintain all 4 of them going forward(so that old items/crafting continued to function while your new ones would work going forward) or they would have to throw out the baby and bathwater while building your 2 new systems(with this version also requiring reworking all existing items to fit the new system). You seem to underestimate the amount of work this would be, while you seem to overestimate how much it would "improve" the game. Most of the players would either never notice or would see the change as a negative.

    Going back to glams, i am unaware of any items you cant glam. There are some items you cant use AS a glam, and there are rules(cant glam a higher level item onto a lower one for instance). But you should always be able to apply a glam to your gear(once it is unlocked of course). And a master already makes a better sword then a beginner. A beginner uses simple materials and nothing else. A master uses advanced materials and advanced techniques(applying reisui/alkahest for instance). Anything beyond that is a balancing issue.
    (3)

  9. #9
    Player
    DesiredStart's Avatar
    Join Date
    Jan 2024
    Posts
    12
    Character
    Sire Lyon
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    I don't know why you think that it would be taken negatively by most players because all the players I've talked to in the game liked at least in part the changes I'm suggesting. Though they all say that they don't think that the devs will implement them. Perhaps you could give suggestions on how this could be added without being such a headache for the programmers. Though as a customer I have no reason to stop requesting for things that would make the game more interesting to me and those that I talk to in the game. So they need to make 2 extra programs to add this feature. Cool! I hear possibilities through your nahsaying. So, players would need to spend more time in the game learning these new features to keep on top of things. Awesome, more time and chances to meet more players that share interest in the possibilities of crafting. So we need to buy the extra features. So what, I've paid to get the game in the first place and I see no reason why I wouldn't pay for the extras. Especially if they added features I'm into. I don't see the problem just the possibilities of what could be. High risk with high rewards isn't for naysayers. Naysayers play by caution and wouldn't risk hard to come by items for something that could end in failure. Especially if it's only going to give a few extra status points but I would. Even if such items needed were only dropped by a boss monster that only appeared once a year. It's a gamble and one worth taking in my opinion.
    (0)

  10. #10
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    no it's not worth taking.
    (1)

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