Actually, I'd just rather have repair attempts success 100% as long as you are of the required rank.
I mean really, what is the benefit of having a system in place where you can fail repairs? Compared to a system that has you always succeed, I really don't see the pros, but I do see a whole lot of cons.
And "making it more difficult" is not a good answer. "wasting the players time" != difficult.
I just finished Portal 2 and the first thing I thought after reading your comment is: Bayohne is GLaDOS!
Jokes aside, is there a way to see if you guys have read posts without replying in them? Or do we have to cross our fingers you did read it before it gets lost in the depths of the forum?![]()
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
If the person's inventory is full, it should not let you repair the item. Just sayin this is also very annoying.
I vote for this feature, and here's some add I want them to make
1) Speed up animation for Sitdown-grabtool-fix item-put tool back-stand up. This overall process take too long. should it speed up like gathering animation did.
2) Move default cursor position to "Mainhand" I don't understand why they put it to the top
3) Attempt if fail, as everyone agreed.
4) If it can do more, make new tab call "Items need repair" or whatever
In this tab will list the item that in "red" status and need repair. and order by "class" that use for repair. also, please mark here that you have item for repair in inventory like "correct" icon
Right now I'm sick of browsing item in inventory and try to find which item I need repair, when I found it i have to remember which job i need to repair...which item I need to use for repair. if I select repair item and find out that I don't have repair item in my inventory.. i have to quit repair.. run to retainer to grab it.. .and do whole process again.
I think this is not a good idea and this system need to be revise for more user-friendly and more easy to use.
When you select repair - it should automatically start repair, with material +0 first, if no 0 avaible, then +1...
When you select repair now, it auto add material, but you have confirm repair. I think the above would fasten it a bit.
When you want to repair an item, it should just happen, with no crafting menu appearing. I've never encountered a case where it mattered if I used main or offhand or not. If you want to keep that selection then just have 2 repair options on the sub-menu for the item:
Repair (Main)
Repair (Off-hand)
This would allow you to eliminate an entire menu and speed up the repair process greatly.
Last edited by Alhanelem; 04-23-2011 at 03:02 AM.
Agreed to thisWhen you want to repair an item, it should just happen, with ho crafting menu appearing. I've never encountered a case where it mattered if I used main or offhand or not. If you want to keep that selection then just have 2 repair options on the sub-menu for the item:
Repair (Main)
Repair (Off-hand)
This would allow you to eliminate an entire menu and speed up the repair process greatly.
We checked in with the dev. team about the request to continue a repair after a failed attempt and they said that they will look into it going forward.![]()
Sweetsause!
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