Quote Originally Posted by Avoidy View Post
To those of you saying this seems too easy or too free, do you find some exciting, engaging challenge in walking to a vendor NPC to buy gear every X amount of levels? It's like... a minor inconvenience that adds nothing. Why not remove that step? Genuinely I don't see the harm in OP's suggestion at all. It would even stop folks from getting randoms who are way undergeared, because now they have this gear that keeps pace with them while they're speeding through ARR.

None of the critics in this thread make sense to me. It's like saying "we should remove repairing because it doesn't add anything to the game except a minor annoyance to deal with every dozen or so roulettes" and people saying "uhmmm dont you wanna play the game?? clicking your gear and hitting repair is integral!" like, are you guys okay? You know even with OP's QoL suggestion, you'd still be free to just buy crappy vendor gear or overpriced marketboard crap or tome gear if you wanted, right? Like, if it's genuinely enjoyable to you to waste time/currency on stuff you're gonna use for an hour and then throw away, you'd still have that option. Everyone else would just be free of it, which would be a good thing because it sucks.
Lots of cherry-picking here.

It has nothing to do with enjoyment and everything to do with the fact that it's an easy to deal with first world problem. The bar is just so low, and you're asking us to lower it into the ground at this point. There's QoL and then there's "I don't want to think anymore, can the game please do X by itself."

While it's true it would solve the issue of new players in ARR running around in dungeons in extremely underleveled gear, it would also likely teach those players to not care about their gear in general. You'd immediately regret it in endgame dungeons when you run into players barely meeting ilevel requirements and only doing so with the bare minimum because their training wheel gear that they used for the first two thirds of the game doesn't work there.

Like it or not, but this is a part of the game. It's not engaging, but it's something you deal with and it's not exactly complicated.