if it's not an issue for you pls just ignore me idc if i disappear into obscurity i just wanted to +1 to idea that exists in other games bc i genuinely think it's a good feature
the suggestion is to allow higher level players to use their main/higher lvl job, which they tend to do anyway, to acquire gear that lasts longer than ~10 levels so you don't have to do the same-same stop and and gear up again and again for every alt job you're leveling at different periods of time because of the timesink and inventory space that it uses. the suggestion is not to allow new players to acquire this gear that simplifies the gearing process or whatever; you could lock it behind 2k tomestones of anything *per piece*, or lock it behind raid or extreme trial totems/tokens, or even use criterion dungeons to give tokens that you can use to buy the gear if you want, i really don't care how the acquisition is done, just that it would be nice for it to be an option for people who have been through the process multiple times and are tired of it.
- the kind of tech already exists through the expansion bonus earrings like menphina's earrings, just edit it a little bit to remove the exp buff and maybe add (not min or BiS level, maybe in the middle) ilvl scaling instead.
- the gear would not last all the way to the current level cap, that is the point of this kind of gear to *not* replace normal gear progression with your main job. it is just for leveling alt jobs so that you can cut all the nuisance of alt job leveling. the level cap of the scaling gear could end at the previous expansion's level cap or the expansion *before*, so when we're lvl 100 the gear only scales up to 80. honestly maybe even 70.
- i do not want a new set of cool looking gear for it, you could give it to me through the weathered slops and i'd be happy
the reason i ask is because i don't constantly play, i take break and random times, sometimes i don't want to spend ~hr just to acquire gear to level for about 10 levels before i have to ditch them (due to inv space and having classes at different levels taking up armoury space, so maybe there's no room to keep the gear in lieu of playing several other aspects of the game than just leveling alt jobs when the mood strikes, especially if you want to craft your own gear and gear for friends due to the amount of space crafting materials take up alongside eeeeverything else you keep for whatever reason [esPECIALly if you're working on the crafting/gathering relic(?) tools]).
and it wouldn't even be one set for all jobs so there's still significant effort into acquiring the gear; one for tanks, one for healers, probably two for dps bc we put them into different classifications.
this is just an anecdote after not playing for months and just wanting to do leveling stuff, i don't need advice on gearing bc i know what options there are, it's just frustrating when my other alt job gear is taking up a lot of space too so i can't just hold onto the highest lvl stuff until they can use it too if i'm avoiding the lowest lvl classes because i don't *enjoy* them but *do want* to level them eventually. the point is "let's so some roulettes to level x" ends up being "oh, i can't. how long is it gonna take me to be able to? ..oh boy fun"
i wanted to play ffxiv today with my friend after we've taken a long break and we leveled a few times yesterday but our gear for some classes is pretty behind; he started to craft newer armor for himself because (1: just buying the gear costs a lot of gil that isn't worth spending for only 10 levels, and 2: whether tomes were capped or not you probably need more than 2k tomes for a mostly full set, and some people don't come back to the game after a break with full tomestones and that would mean having to run stuff just to level again) we had been leveling crafting before we paused, but like
crafting is also so convoluted with materials all over the place that we can't even hold in an independent inventory solely for itself that grabbing materials to try and calculate how many you need and making sure you don't accidentally craft too many of the thing because you're doing 40 steps for a single piece of armor and then you run out of inventory space both for the crafting materials and bc of the armor sets bc you probably have a couple sets for the same category of gear because jobs are at diff levels so you have to sell the old armors to make room for other sets even though you'll need it later for other classes ksjdasd
he got frustrated because "i just wanted to play" but then had to just do all this prep and i felt really bad for even asking if he wants to play at all bc of how much time had to be wasted for a whole 10, maybe 15 if we push it, levels
so, it'd be. really nice. if all of that doesn't have to be a thing.
it'd be gatekept gear by content access and level of the main job. why not have something like heirloom armor for leveling alt jobs so that we don't have to gear them every 10-20 levels with different sets? it would alleviate a significant bit of of inventory management and space. that's pretty much it.
to be clear, i don't want the bonus exp on the armor sets, literally just the stats and ilvl that moves up and down with our level (to a certain point, not to cap, for lower levels, NOT past lvl 70 or 80), and NOT for ppl leveling their first job, your first job is easy experience, it's doing it 10+ times again after that's kinda annoying, esp if you wanna do literally everything for once