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  1. #1
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Nah, they weren't ever dangerous, just annoying.



    As for the open world thing, I don't think it would work in the modern MMO. Not because of a lack of interest, but because of how old open world MMOs functioned. Just look at XI and NMs for instance. You had people botting claim just to have a chance to get loot. Can you imagine that in XIV? Or, if they made them like fates, youd have it even worse than hunts if world bosses dropped good loot.
    Yes they were; because realm reborn had a denser populstion of enemies and powercreep wasn't astronomical like post heavensward.

    GW2 annihilates your arguments as far as "open world can't work"
    (2)

  2. #2
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    737
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Because FFXIV an RPG with social features, not an MMO. In a single player RPG, you generally don't go back to the old areas once you complete the story there. That's what this game is.
    (5)

  3. #3
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    They're scared that people will complain that the open world's too hard and it needs to be nerfed. Look at how they took away Field Exploration after Bozja gave people some kind of a challenge.
    (6)

  4. #4
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    192
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88
    People love to complain when the game gets a bit challenging... I miss the good old days where if you was bad at something, you would practice to get better at it
    (8)

  5. #5
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The overworld in FFXIV has never been particularly threatening. Back in 2014 when I made my first ever alt I leveled Gladiator to 15 and got some standard NQ tank armor for it.

    I proceeded to go on foot from Ul'dah through Northern Thanalan, through Mor Dhona, through Coerthas, until I had looped back through Gridania and into Thanalan again.

    I got every aethereyte on foot within a half hour, and even when I got agro'd by level 49 monsters, I could live through a single hit, so I only had to outpace them by enough that I could afford agro for one hit.

    They gave us a taste of a dangerous overworld in the Eureka zones, but at the end of the day, those wind up being solved equations and you just walk by the sleeping dragons etc.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #6
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    192
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88
    Quote Originally Posted by Cincierta View Post
    You reminded me of the mad dashes to Selbina to get to leveling parties way back in the day. You were guaranteed at least 1 death and a long run back if no one could raise you within the time limit.

    Ooh those were the days, good times lmao
    (0)

  7. #7
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    The field areas in XIV haven't been scary and dangerous since A Realm Reborn.

    And even back in the 1.X days, it was only select areas guarded by monsters above the player character cap that gave that sense of danger.
    (3)

  8. #8
    Player
    Nobuyuki_Sanada's Avatar
    Join Date
    Jun 2017
    Posts
    103
    Character
    A'lamahni Naweh
    World
    Malboro
    Main Class
    White Mage Lv 90
    With the amount of time and resources that goes into making the new zones its sad and a waste that most of it is flyover content after a month. If they don't plan on changing anything, then I'd be happy with the zones being half or even a quarter of the size and give me more content somewhere else.
    (6)

  9. #9
    Player
    Miguel85NYC's Avatar
    Join Date
    Nov 2012
    Posts
    192
    Character
    Lord Raziel
    World
    Balmung
    Main Class
    Gladiator Lv 88
    100% agree, Zones dont need to be massive to be good
    (1)

  10. #10
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    It's always been bad, but I can't think of an mmo that does a really good open world that isn't hurry up to the rare spawn. Maybe steal Wow's world quest system, but even then, mmo worlds always feel flat. I'm not defending 14. I think our open world is awful, but I don't think off the top of my head I can say this game is better. Even games like GW2 have a good ideas and then ruin it by making it a chase the rare spawn mini game.
    (2)

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