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  1. #1
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60

    My Job Ideas for XIV

    I've actually thought about this recently, and made some list of Jobs, their weapons, and their skills. I've also listed down hundreds of different weapons in real-life that could be used, but I won't post it since It's too much

    I Know there's another Thread for this, but I think my post is too long >.>

    Here's my Idea for Class and Jobs:


    Divided into several Tiers-

    [Tier 0] > [Tier I] > [Tier II] > [Tier III] > [Tier IV]
    ---
    [Proficiency of Adventurer] > [Separate Jobs]
    -------------------------------------------------------------------------------------
    [Tier 0] Adventurer's Proficiency

    [Adventurer/Freelancer] They are Versatile, able to wield any weapons and skills.
    Weapon: All/Any Ability: Cross-class skills only

    This Job is a mix of the Old Class and Armory system, It will have Proficiency(Level) of all weapons.

    Once a Proficiency is on a certain level, they are able to unlock the [Tier I] Jobs.
    It can wield any weapons and equip any ability, but there is a certain Cap for say, a Sword-wielder equipping Archer WS, etc.
    -------------------------------------------------------------------------------------
    [Tier I] Proficiency & Jobs

    [Pugilist]>[Monk] A Deadly Ala mhigan Martial Arts. Their body is their weapon.
    Weapon: (x2) Fists / H2H Ability: Elemental Fists, Aura skill, Kicks
    Role: Quickest DPS, but with the average accuracy, misses a lot
    -------------------------------------------------------------------------------------
    [Lancer]>[Dragoon] Originated from Ishgard, their lance pierces through thick monsters.
    Weapon: 2H Pole-arm Ability: Jump, Dragon-breath
    Role: Critical DPS, Piercing attacks and Jump that evades any attack.
    -------------------------------------------------------------------------------------
    [Archer]>[Bard] First developed in the wars' past, the way of the Bard is almost extinct.
    Weapon: Bows & Arrows Ability: Sing, Aim
    Role: Bard can reach a "good" DPS line If it is geared. It's Support Song is a great boost.
    -------------------------------------------------------------------------------------
    [Marauder]>[Warrior] Ancient way of war developed by the mountain warriors.
    Weapon: 2H Great Axes Ability: Berserk, Arts of War
    Role: Sub-tank DPS, deals average DPS while being able to Tank pretty well.
    -------------------------------------------------------------------------------------
    [Gladiator]>[Paladin] Secret arts of Paladin passed down by Elite of Sultansworn.
    Weapon: Sword and shield Ability: Cover, White Magic, Sentinel
    Role: Best Tank in the game. Has thick HP, thick Defense, but very low Damage.
    -------------------------------------------------------------------------------------
    [Conjurer]>[White Mage] Forgotten white magic lives in the hands of Elder seed-seers.
    Weapon: Cane, Wand & shield Ability: White Magic, Holy Magic
    Role: Best Healer in the game, fully supportive role but can utilize Holy for a Last-attack.
    -------------------------------------------------------------------------------------
    [Thaumaturge] > [Black Mage] There existed an arcane art known as black magic.
    Weapon: Staff, Scepters & Shield Ability: Black Magic, Ancient Magic
    Role: Highest Burst DPS, can Combo constantly If you watch enmity, MP runs out fast.
    -------------------------------------------------------------------------------------
    [Tier II and so on] Proficiency & Jobs (Feel free to specify which jobs for which Tier)

    Unlocking Job Tiers-
    Tier II Job Unlocking: 2 Lv.50 TI Jobs, 2 Lv.30 TI Jobs (Different)
    Tier III Job Unlocking: 2 Lv.50 TII Jobs, 5 Lv.50 TI Jobs

    (This is the basic Idea)
    -------------------------------------------------------------------------------------
    [Bushido] > [Samurai] These Mighty Samurai excels in the way of Katana.
    Weapon: Great Katana Ability: Bushido, Demon Killer, Iai
    Role: Combo DPS, Emergency-tank with Counterattack and transferable hate.
    -------------------------------------------------------------------------------------
    [Assassin] > [Ninja] A Killing machine who's blade is trained to assassinate.
    Weapon: (x2) Wakizashi, Tanto Ability: Ninjutsu
    Role: Burst damage, Slow down on Cooldown. Uses Throwing Weapons as well.
    -------------------------------------------------------------------------------------
    [Scout] > [Thief] Specializing in covert actions, thieves aim for stealth attacks.
    Weapon: (x2) Daggers, short-sword Ability: Stealth, Sneak Attacks, Steal
    Role: Manipulate Enmity and have High Constant DPS, Lowest HP and DEF.
    -------------------------------------------------------------------------------------
    [Enforcer] > [Red Mage] These Mages wields mace while casting white & black magic.
    Weapon: Mace & Shield Ability: White Magic, Black Magic, En- Magic, Element WS
    Role: Enhance Elemental Arms, Use Spellblade WS and White/Black Magic for Support.
    -------------------------------------------------------------------------------------
    [Mystic] > [Blue Mage] Decimating their enemies with magic mastered from opponents.
    Weapon: (x2) Whipsword Ability: Blue Magic, Mysticism
    Role: Variable Class, a monster of one with its' Monster Skills.
    -------------------------------------------------------------------------------------
    [Musketeer] > [Corsair] Unrivaled Aim with the guns, they possess an Iron-willed heart.
    Weapon: (x2) Pistol/Gun, 2H Sniper Rifle Ability: Gunnery, Snipe, Gamble
    Role: Able to switch positions during the Battlefield and use Luck-based skills for Party.
    -------------------------------------------------------------------------------------
    [Scholar] > [Sage] Extensive years of study has granted these people vast knowledges.
    Weapon: Spellbooks Ability: Time Magic, Geomancy
    Role: Haste, Stop, Slow, etc (TP, HP/MP Regen, etc) Control Weather with time.
    -------------------------------------------------------------------------------------
    [Bladedancer] > [Fencer] These practitioner wields rapier for accurate, elegant combat.
    Weapon: Fleurets & Buckler Ability: Fencing, Imbued attacks, Rally Skills (PT Critical Up)
    Role: Highest Accuracy DPS, Enfeebling strikes and Support allies' DPS (Crit+, Atk+, etc)
    -------------------------------------------------------------------------------------
    [Arcanist] > [Archmage] These archmages studies the way of Arcane Magics.
    Weapon: 2H Arcane Staff Ability: Arcane Magic, Trap-Magic
    Role: Utilize Arcane Magic to Trap enemies and render them temporarily useless.
    -------------------------------------------------------------------------------------
    [Evoker] > [Summoner] Summoner are born when Avatar pacts are forged.
    Weapon: Orbs Ability: Summon Avatar, Summon Spirit, Elementals
    Role: Elemental Companion, Half DD and Half Support. (Light and Dark Elementals)
    -------------------------------------------------------------------------------------
    [Mediator] > [Beastmaster] Communicating & controlling Animal is a Beastmaster's forte.
    Weapon: Whip Ability: Tame, Monster Commands, Monster Traits (Seedkin Killer, etc)
    Role: Crowd-Control, make enemies fight themselves, or capture them instead.
    -------------------------------------------------------------------------------------
    [Soldier] > [Dark Knight] Fallen soldiers of Darkness, they are feared as The Reapers.
    Weapon: 2H Scythe / 2H Sword Ability: Several Dark Magic, Siphon Spell, Blood Skills
    Role: High-but slow DPS, surviving Battle while dealing Siphons and Blood skills. (Drain)-------------------------------------------------------------------------------------
    [Shaman] > [Green Mage] The Green Mage studies the art of Enfeebling Green Magic.
    Weapon: (x2) Magic/Battle Ringbands/Gloves Ability: Dark Magic, Green Magic (Enfeeble)
    Role: Purely Enfeebling Job, deals enemy with Poison, Bleed, etc.
    -------------------------------------------------------------------------------------
    [Gunbladier] > [Imperial] Ala-mhigan spies have brought back a new tech of war.
    Weapon: Gunblade & Gun-attached gloves Ability: Shoot, Magi-tech, Blast Wave, Aether
    Role: A Balanced-Adaptive DPS, however some of his skills generate massive Enmity.
    -------------------------------------------------------------------------------------
    The Idea of this is adapted from XIV's Class > Job system, since I don't think SE is going to throw out the Class system, this is merely an Idea.

    If you feel this is a spam thread, let it die in the seas of dead-threads

    P.S.
    I apologize If It's difficult to read

    EDIT: Added a few Ideas from Comment, thank you for the feedback!
    (6)
    Last edited by Anima; 07-10-2012 at 07:05 PM.

  2. #2
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    I like a lot of these suggestions, though I see a lot of leveling in my future if this is the path the game chooses xD...

    Bring on the gunblades .. a lot of these could have other job requirements as well.. like dark knight requiring blm to be unlocked. Etc.. nothing super hard, but at least it makes sense.
    (0)

  3. #3
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by RathSkybreaker View Post
    I like a lot of these suggestions, though I see a lot of leveling in my future if this is the path the game chooses xD...

    Bring on the gunblades .. a lot of these could have other job requirements as well.. like dark knight requiring blm to be unlocked. Etc.. nothing super hard, but at least it makes sense.
    Yeah, I wasn't sure of the Requirements for Job Tiers so I put anything there I like the ones that makes out a root, like in FF Tactics. DRK could derive from a combination of Jobs such as WAR DRG BLM too.

    I really had fun while making these lol
    (0)

  4. #4
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Thieves don't have a great deal of a point in this game [musketeers will have dual wield, they can have treasure hunter from lore, and there is no reason they couldn't do some thieving also], and we don't need a straight copy/paste of classes from FFXI.

    You have a ton of classes there and a ton of jobs but what unique roles do they bring?
    (0)

  5. #5
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Platinumstorm View Post
    Thieves don't have a great deal of a point in this game [musketeers will have dual wield, they can have treasure hunter from lore, and there is no reason they couldn't do some thieving also], and we don't need a straight copy/paste of classes from FFXI.

    You have a ton of classes there and a ton of jobs but what unique roles do they bring?
    What I had in mind:

    -Samurai is mostly for counter-attack skills (With Iai and all)
    -Ninja for Stealth Job
    -Thief is similar to Ninja I guess, give Ninja steal and voila, Thief ! (You want me to delete)
    -Red Mage is for White, Black and En-spells. They also have Melee Spellblade WS
    -Blue Mage is quite unique to others as he absorbs unique Monster WS and spells
    -Corsair can switch between close-range guns or long-range guns, + luck based skill
    -Sage has Light/Dark Arts and Time Magic such as Haste, Stop, Slow and Geomancy.
    -Fencer has Imbued Piercing Strikes such as Poison Strikes, while being able to boost Party Critical rate (pair up with DRG)
    -Archmage (Arcanist) Arcane Magic is Trap-magic for Crowd control as Yoshi has said
    -Summoner summon Lesser Avatars and Spirit like what Yoshi said
    -Beastmaster tame enemy monsters and make them a temporary pet
    -Dark Knight has several Dark Magics, Siphon spell (ACC, STR, INT, etc), drains, blood skills, etc
    -Dancer breakdances and rap for the party, just thought I'd add this coz people loved them 0.0
    -Berserker is Pure-DPS with no other focus, they wield Greatsword and kills mob like hell
    -Shaman is pure Enfeebling Job whose job is to enfeeble ! (Since THM enfeebles were removed)
    -Imperial for the pew-pews and mechanical attribute

    I guess that was a Wall-o-text 0.0 Here's a Potato for you !

    EDIT: I know there's a lot of Jobs there, and I can just pile them up to fewer jobs, but It's there for people to choose 0.0
    (0)
    Last edited by Anima; 07-10-2012 at 05:47 PM.

  6. #6
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The one I would change is Blade-Dancer > Fencer.

    Should be Fencer > Red Mage.
    (2)

  7. #7
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    IMO:
    -> Samurai should be able to deal low amounts of damage, but their damage should be unaffected by defenses. They should also be fairly tanky (like Auron from FFX)
    -> Ninja should be able to do physical burst damage, and then their DPS drops low until their cooldowns come back up. Also should be able to use all throwing items for ranged damage. Perhaps they can also have the "Scan" ability.
    -> Thieves should be able to manipulate the battlefield via enmity manipulation and have constant high DPS, but should be VERY squishy (therefore have to master enmity manipulation to survive) and also have the "steal" ability.
    -> Red Mages should be focused on weapon skills that deal magic damage and also En-spells that are like the Monk "Fist" skills but able to be cast on allies.
    -> Blue Mages are obvious, since they just take monster's abilities.
    -> Corsairs should be ranged DD that are a bit more luck-based than other DDs, with something like Tifa's Limit Break that allows them to cast random Weapon Skills or something.
    -> Summoners are obvious
    -> Beastmasters are harder to describe since their function wouldn't be much different than a Blue Mage in terms of DD.

    Don't like any of your other jobs, really.

    Also missing:
    Arcanist > GREEN MAGE
    -> Should have debuff skills and DoTs mostly.

    Disciplies of the Hand > CHEMIST
    -> Mix and combine different ingredients and materials for bombs/grenades. Don't use any MP/TP but rather their skills cost materials.

    Disciples of the Land > GEOMANCER
    -> Gain different elemental spells depending on the area they're in + can change the aether around them, increasing the effectiveness of their allies' elemental spells

    Something > TIME MAGE
    -> Manipulates time, such as resetting enemy's TP to 0 in exchange for healing them for a small amount, can Silence, and use Haste/Slow as straight-up abilities, along with a Teleport ability. Also can use Gravity and Banish (+ Comet/Meteor for AoE), maybe can cast a buff on allies that lowers their cooldowns by a bit or gives them TP.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #8
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    IMO:
    -> Samurai...
    -> Ninja ...
    -> Thieves ...
    -> Red Mages ...
    -> Blue Mages ...
    -> Corsairs should ...
    -> Summoners are ...
    -> Beastmasters are ...

    Don't like any of your other jobs, really.

    Also missing:
    Arcanist > GREEN MAGE...

    Disciplies of the Hand > CHEMIST...

    Disciples of the Land > GEOMANCER...


    Something > TIME MAGE...
    That's nice, but I thought a lot of it were similar to my Ideas (At least what I had in mind)

    -Samurai deals DPS and can tank through Counterattack abilities (Must not be as good as WAR or PLD)
    -Ninja>> Your Idea is quite nice and throwing weapons is surely nice
    -Thief>> It's a nice Idea, I don't really see the Thief in it though. (Maybe coz I never played XI)
    -Red Mage>> That's what I wrote ?
    -Blue Mage>> Same thing
    -Corsair>> Similar Luck-based skills, I thought it would be fun for COR to have 2 type of ranged weapons.
    -Summoner>> Same
    -Beastmaster>> Yeah, I know but BST has Taming abilities so It could be used in CControl ?

    Green Mage>> Same as my Shaman, just different names
    Chemist>> Not really talking about DoH, just DoW/M Jobs, but that's a really neat Idea !
    Geomancer>> Same as the Sage above 0.0
    Time Mage>> Same as the Sage above, Sage has both xD
    (0)

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Anima View Post
    That's nice, but I thought a lot of it were similar to my Ideas (At least what I had in mind)

    -Samurai deals DPS and can tank through Counterattack abilities (Must not be as good as WAR or PLD)
    -Ninja>> Your Idea is quite nice and throwing weapons is surely nice
    -Thief>> It's a nice Idea, I don't really see the Thief in it though. (Maybe coz I never played XI)
    -Red Mage>> That's what I wrote ?
    -Blue Mage>> Same thing
    -Corsair>> Similar Luck-based skills, I thought it would be fun for COR to have 2 type of ranged weapons.
    -Summoner>> Same
    -Beastmaster>> Yeah, I know but BST has Taming abilities so It could be used in CControl ?

    Green Mage>> Same as my Shaman, just different names
    Chemist>> Not really talking about DoH, just DoW/M Jobs, but that's a really neat Idea !
    Geomancer>> Same as the Sage above 0.0
    Time Mage>> Same as the Sage above, Sage has both xD
    Green Mage is an "official" FF job, while I don't think I've seen Shaman. Also Sage has a bit too many abilities in your version :P Jobs are supposed to be highly specialized. They're also only supposed to have like 3 different damage abilities + upgrades (not counting Weaponskills).
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
    Player
    Templeton's Avatar
    Join Date
    Jul 2012
    Posts
    20
    Character
    Alberic Templeton
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    interesting
    (0)

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