Quote Originally Posted by Limonconcon View Post
Instances are great but not everything should be on them... Its ok to have some lag and noob LS trying to make it hard for you... Its also ok to wish that the LS losses and the HNM can be reclaimed, and its even better to walk around with the gear this hard ass HNMs drop!!!.
I'll try and respond quote by quote but as for this first part no. PVE is PVE, content revolving around the environment of fighting mobs should not include ls or noobs that try and ruin the experience by getting in your way. PVE is meant to challenge players against AI mobs and in order to make it challenging you HAVE to cut the PVP aspect from it, if you want PVEVP then play a game that has PVP servers then you are free to do whatever you want while a party fights an NM that your ls wants. Do you honestly think it's a "fair" tactic to lag people out who are trying to honestly fight an NM? Do you really think that should be included as a ls tries to tackle a difficult HNM, honestly ask yourself that. Do you think it's truly fair that if a ls gets a mob down to 5% then another LS burst in and lags them all out that it's ok for them to claim the mob and finish it off? Cause you know the answer is no, so if you want PVE to be in the open world then you need a mature playerbase that will respect people who are fighting NMs and nota community which is hellbent on lagging their competitors out and praying that they lose so they can fight the NM.

Quote Originally Posted by Limonconcon View Post
Also evolving my character around the story line and quest will take the socializing part of the game out... the fun of grinding and camping for mobs... the making friends while you fight...
And I still dnt get how will I lvl other jobs? am I gonna have to re-do the story line and quests over and over for each job I want to lvl????
Dungeons, if they are smart about their release of 2.0 they will release a wide arrangement of dungeons which will allow players to have multiple experiences while lving. The story is story most likely fit for one class to get from 1-50 but to lv the other classes you can either team up with players in dungeons, since I highly doubt they'll make single player dungeons and if they do it'll maybe only be dungeon fit for 1-20. They will still have guild leves which will be reformed to some extent and players can team up that way to have a unique leveling experience. But honestly how is a community gained from grinding mobs especially with XIV currently. It's pretty much an idle and let high lvs do the work for you to some extent, in XI a community could be gained because lots of teamwork was actually involved in the old leveling process to get stuff done and showing that coordination really showed how good of a player you could be. In XIV's current lv scheme there is nothing that actually shows your skill when lving the only way to do that is to experience high lv content. With the way they are attempting to set up lving in 2.0 it's possible more challenges will be made for people to actually show their skill as they lv rather then it be something you can only experience at 50.

Quote Originally Posted by Limonconcon View Post
I think Yoshi always talks about the 3 pillars on the game and how balance they have to be... and I agree 100%
But i think he is forgetting about the 3 community pilars also...
Harcore - midgamers - casuals
You can have one without the other.... and they all have to be happy...
hardcores will keep the game going on the long run and the other players hyped with the gear they have.
midgamers will be the ones helping the casuals out and letting them join in the content they missing players for...
Casuals are casuals... bring extra money for SE, help complete the midgamers events and play until they get bored...or until another MMO comes out...
I dnt think the game its aiming for the hardcore players at all... they focusing on casuals and low midgamers... which will last until another exciting with marketing mmo comes out...
Im disappointed with what I have seen, hopefully Im wrong... I been a FF fan for more then I can think of, and Im really looking for this to succeed.
The three pillars are there and it works as followed. People are free to play with content at their own discretion. A hardcore player can play in a dungeon 5-10 times a day, a midgammer maybe 3-6 and a casual maybe 1-3. As you can see the hardcore player is able to obatin more attempts at a reward because they are able to challenge said dungeon more times. Of course there is room for improvement and Garuda is the first step at this by having it where with proper skill you can fight her x amount of times to obtain all the weapons.

Another way to go about this is a point system which people have suggest so that people can feel like they are reaching a goal rather then playing luck with dice.

Of course for a point system to work you need limitation so that hardcore wouldn't be able to earn x amount of points in day 1 of content and the concept is easy enough to come about.

Basically have it where only x amount of points can be earned a day from a dungeon so say a perfect run nets you 500 points, 500 points would be the limit you could earn so any runs after that you would be relying on the random numbers in hopes your loots drops. For casuals perhaps they aren't skilled enough so it would take the 3-4 runs to earn 500 points but perhaps they only have time for 2 runs a day so they can only earn 300. Midgammers might be able to do 2 runs a day but get 450 total. hardcore on the otherhand would always be able to get 500 daily and perhaps keep pushing their luck or revolve through all the dungeons to earn the points for that day. So you would have the following:
After 1 week
-----------Dungeon 1--Dungeon 2--Dungeon 3--
Hardcore--3500--------3500-------3500-------
Midgamer--900---------400--------1000
Casual----900----------100--------300

With this you could see that overall the hardcore would be able to reach the points of said reward quicker while the casual and midgamer would take longer to reach said objective but it would be held in a way so that hardcore wouldn't be able to attempt a 24hr session of doing a perfect dungeon 24 times to obtain 12000 in one night.