To touch on a few of your other points.
8-man premades, along with GC synching, were absolutely terrible. That's why both were removed and freelancer introduced. I have no doubt the premade/synching players found it great fun, as they do currently at the expense of the bulk of the player base.
The hostility to a three-tier matchmaking system from advocates of "high-quality matches" is incomprehensible to me. If you want to up the odds of each team having a commander, this is the best path forward.
Instead we get the usual gaslighting, and this claim that the game was designed such that each team is supposed to have a commander. Honestly, this one deserves an award.
Why?
Let us suppose the devs did indeed create the current iteration of FL with the explicit intent that each team should have one commander. With this hypothesis, it is strange (is it not?) that:
1. Nowhere in the SQEX description of the mode is this central fact mentioned.
2. The mode provides no mechanism to ensure this critical design feature can be implemented.
3. Despite the fact this basically never happens on NA/EU DCs, no attempt to correct the issue such that the game is "played as intended" has been made by SQEX for over three years.
I understand why this thread has attracted premade members. If I thought like you do I would be defending my playstyle too. But can we please discuss these issues in good faith instead of this revisionist, fact-free nonsense?