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  1. #771
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    well the only negative thing about FLs other than premades
    is when everyone in the enemy team unloads their damage only after 1 guy stuns you
    in other words stunlocks haha
    we had a good comeback at the end tho and was great to see and be part of
    (0)
    Last edited by AriannaStormwake; 07-22-2024 at 12:34 AM.

  2. #772
    Player
    Thadeo's Avatar
    Join Date
    Nov 2022
    Posts
    1
    Character
    Thadeo Aurion
    World
    Goblin
    Main Class
    Dancer Lv 93
    Quote Originally Posted by ThaCa View Post
    Seriously, just cutting the player numbers down would help Frontline a lot. As long as there's lots of players in each team they pretty much have to balance around people just moving as death ball (well not neccesarily but we saw what happened with the mass summoner early on since everyone wanted to keep stacking up instead of splitting to smaller teams).

    Too many players -> additional damage reductions -> can't have small skirmishes -> everything relies on coordinated mass AoE.

    If they really want to keep on having big teams, they might have to reconsider map design. Making multiple spawn points per team and spread objectives so far apart that it forces teams to split up to cover everything or they just end up straight up losing since they can't cover enough ground with one big blob.
    I wish I could upvote your response some more. Not sure why nobody has quoted this response, or maybe I missed it. It would be nice if they removed the timer from the ices in Shatter as well.
    (2)

  3. #773
    Player
    FatCatEnjoyer's Avatar
    Join Date
    Feb 2024
    Posts
    39
    Character
    K'lani Heartthorn
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    Je souhaite pouvoir plussoyer votre réponse
    (3)

  4. #774
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Going to add to my prior statement about no longer tracking total games and losses in Frontlines...

    Queuing as a group should also prevent earning total wins.

    If you want to 'play with friends', then go ahead, 'have fun'. But team stacking shouldn't be rewarded.
    (4)

  5. #775
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,694
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xylira View Post
    Going to add to my prior statement about no longer tracking total games and losses in Frontlines...

    Queuing as a group should also prevent earning total wins.

    If you want to 'play with friends', then go ahead, 'have fun'. But team stacking shouldn't be rewarded.
    I've suggested before that when a light party queues in and wins, each member should get credited with 0.25 wins.
    (3)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  6. #776
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    255
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    its literally just salted earth. rework it
    (6)

  7. #777
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    They really need to do something about salted earth no ability should have the opportunity to be able to grant a full alliance wipe, it's been about 3 years if they are that worried on how it will affect CC then at least limit it to 5 players (and maybe remove the heal)
    (4)
    Last edited by DracotheDragon; 07-24-2024 at 05:42 PM.

  8. #778
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DracotheDragon View Post
    They really need to do something about salted earth no ability should have the opportunity to be able to grant a full alliance wipe, it's been about 3 years if they are that worried on how it will affect CC then at least limit it to 5 players (and maybe remove the heal)


    Salted Earth isn't actually a problem the real one its that they can use their limitbreak and take 0 risk. IF DRKS could lose their invulnerability to die most of them would disappear before popping SE.

    -DRK Jumps in to a group.
    -Gets fully CC by a whole raid but still can cast LB
    -Stays there for 10 seconds while SE already its on 20 sec CD
    -Comes back again and repeat

    Without Invulnerability :

    -DRK Jumps in
    -DRK dies instantly because CC (SE on CD now)
    -DRK have to return to the fight from respawn (prob around 30 seconds to 1 min)
    (1)
    Last edited by AnnRam; 07-25-2024 at 03:41 AM.

  9. #779
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AnnRam View Post
    Salted Earth isn't actually a problem the real one its that they can use their limitbreak and take 0 risk. IF DRKS could lose their invulnerability to die most of them would disappear before popping SE.

    -DRK Jumps in to a group.
    -Gets fully CC by a whole raid but still can cast LB
    -Stays there for 10 seconds while SE already its on 20 sec CD
    -Comes back again and repeat

    Without Invulnerability :

    -DRK Jumps in
    -DRK dies instantly because CC (SE on CD now)
    -DRK have to return to the fight from respawn (prob around 30 seconds to 1 min)
    It's a combination of design and balance issues all compounding on each other. There are very obvious reasons why DRK, AST, and DRG tend to team stack together in premades.

    Each individual job with its PvP toolkit is balanced relatively okay for 5v5 CC matches, but they're abysmally balanced for anything larger scale. Throwing Battle High on top of it all and we end up with nonsensical balance issues that end up in horrendously mismatched games that Front Lines have largely devolved into.
    (4)

  10. #780
    Player
    Rydia_Misuto's Avatar
    Join Date
    Jul 2017
    Location
    Limsa
    Posts
    44
    Character
    Rydia Misuto
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I don't like that I can't queue into CC with friends, but the same six people can queue into Frontlines and completely destroy the match over and over because of what the DRK/AST meta enables. That much AOE on a class that also supports the tank, and that much CC on a class that can become unkillable for ten seconds, is an avalanche that just crushes everything every single match. The counterplay from what I can tell is either having your own setup and hoping your team's is better than theirs, or completely avoiding fighting whatever team has the premade and praying they overcommit to the third team and let you win via avoiding fights entirely.

    CC is genuinely fun but the fact you can't queue for it with one or two friends and can't even communicate properly with your teammates is lame, and the fact Frontlines is always, /consistently/ ruled by a fraction of the map because of just how insanely powerful this is, feels completely ridiculous to me. Either remove premades from frontlines, or add them to CC.

    Also I miss blasting people off ledges in the drones Frontlines map (I forget the name) and am sad that now what we have are Seal Rock, Seal Rock But In The Steppe, and Attack The Crystal OOPS! You attacked the crystal, but the premade just killed your entire alliance!
    (1)

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