Think it's worth noting that the two changes to Shatter made in 6.57 were both requested on these forums and SE implemented them rapidly. Some evidence that our voices matter.
Think it's worth noting that the two changes to Shatter made in 6.57 were both requested on these forums and SE implemented them rapidly. Some evidence that our voices matter.
Having played FL since before shatter was implemented, I think that BH does need adjustments.Sounds more like you don't play FL. BH should not be adjusted at all, it rewards people who actually PvP in a PvP map (who knew?!). If you really hate BH that much, get better and learn to prioritize killing people with BH5 > 4 > 3 > 2. If they have premades? Play a ranged job til you get better at noticing their DRKs/RPRs/DRGs/DNCs. Once you're more aware of what's going on in that cluster shizzle called FL, then you can move on to tank or maybe even melee/dnc.
There was always an element of risk back then, having BH5 meant you're permanently marked on the map and you have to rely on your healers to get you through fights because you die just as fast as everyone else. But now that everyone has Recuperate, the healing boost part has become unbalanced, you now deal more damage at BH5 and are also much harder to kill than everyone else because you heal 7500 more than normal, that's all the benefits and none of the downside, some adjustments do need to be made to keep it somewhat balanced.
A reward for engaging in PvP is fine. But it shouldn't put you so far ahead that the regular player has a much harder time killing you. A damage boost is your reward, you shouldn't have more survivability as well.
but facing premade zerg rushers vs pug groups who run away from pvp is still a ongoing issue
few days later edit in shatter and onsal hakair can folks afraid of actual pvp not queue seriously lowscore third is pathetic
Last edited by AriannaStormwake; 02-16-2024 at 02:14 AM.
I don't know if it's just the general mental climate people live under but I've often had groups (two today in fact) who want to play to lose. Zero desire to fight and either no desire to communicate or just some snarky passive aggressiveness. It makes FL a slog but when you get a team that's actually engaged FL is a lot more fun.
Yes, it makes it especially tiring when you're trying to go for the 300 wins achievements. Such a damn slog.I don't know if it's just the general mental climate people live under but I've often had groups (two today in fact) who want to play to lose. Zero desire to fight and either no desire to communicate or just some snarky passive aggressiveness. It makes FL a slog but when you get a team that's actually engaged FL is a lot more fun.
It tends to happen on Aether when well-known premades are running a session and players realize they're not on the team with that premade. Thus they assume they are going to lose and prefer to do so quickly. I've even seen players repeatedly suicide into the zerg. While I personally don't understand this extreme form of defeatism, it is definitely there and a problem. The only solution I've found is to quit for the day when the premades descend.I don't know if it's just the general mental climate people live under but I've often had groups (two today in fact) who want to play to lose. Zero desire to fight and either no desire to communicate or just some snarky passive aggressiveness. It makes FL a slog but when you get a team that's actually engaged FL is a lot more fun.
It sounds like you yourself have no idea how to play Frontlines, or you're just a troll. Either way, I don't care, I'm not asking for your advice. I make that recommendation as a player who regularily attains BH V, and keeps it throughout the match with little challenge.Sounds more like you don't play FL. BH should not be adjusted at all, it rewards people who actually PvP in a PvP map (who knew?!). If you really hate BH that much, get better and learn to prioritize killing people with BH5 > 4 > 3 > 2. If they have premades? Play a ranged job til you get better at noticing their DRKs/RPRs/DRGs/DNCs. Once you're more aware of what's going on in that cluster shizzle called FL, then you can move on to tank or maybe even melee/dnc.
Changing BH to make players more vulnerable doesn't discourage people from PvP. It discourages steamrolling, and makes teams have more of a fighting chance to make a comeback. If you can't see that, or simply just want to disregard anything I have to say, circus is that way bub.
aye premades vs pugs/cowards who feed them points is what i notice in shatter and onsal hakair
would be a shame if these 2 groups of players couldnt queue frontlines at all(or in the premades case their own instances)
and no this is not sarcasm
You're not going to be able to fix player behavior. You can nuke premades from frontlines entirely, and you'll still have those same people that will avoid fighting. You'll have the same people that'll ping objectives and tell other to let them fight. There's no getting rid of them.
Having battle high is fair. As someone mentioned before, take away the healing advantages that battle high gives. Taking away battle high entirely is just going to reinforce doing objectives only.
Yes, giving DPS and Tanks access to instant healer level healing was probably a bad idea when it came to Frontlines. Added that some classes have better killing potential (including LB) while having innate damage resistance... I don't see how anyone can consider BH remotely balanced.There was always an element of risk back then, having BH5 meant you're permanently marked on the map and you have to rely on your healers to get you through fights because you die just as fast as everyone else. But now that everyone has Recuperate, the healing boost part has become unbalanced, you now deal more damage at BH5 and are also much harder to kill than everyone else because you heal 7500 more than normal, that's all the benefits and none of the downside, some adjustments do need to be made to keep it somewhat balanced.
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