Oop. let me correct my correction. While I can't confirm that the disruptors were following your prescription (which is interesting, thank you), I have seen DRK+ premade disruption from a MNK premade. And I'd accept that four monks don't need to be in a premade for them to pull off the play.
Chat revealed that the DRK+ premade and the MNKs were all part of the same clique and once again using a public mode as a scrim opportunity, showing complete contempt for other players which is their signature.
As to your anti-DRK+ premade, again it's genuinely helpful. But I can't help being amused by the long list of reasons you give why anyone other than a PvP savant such as yourself cannot actually pull this off in practice.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Seeing that I have a few new pvp players that are dragging me into frontlines because of my KDA (2/2/1x) and certain quiet veterans that are pushing me to join discord...I think I'm going to invade Aether.
Not AnotherPerson, but I can probably answer that to a degree: Hunch(?).
I personally felt the same way at some point after I've been that MNK who disables enemy's DRK/RPR/DNC/AST repeatedly and denying them the easy kills plenty of times. There were 'those times' when I start noticing enemy's disruptor (usually PLD, WAR, or MNK) starts tailing me to an abnormally frequent degree and would often hyperfocus me when I made my intent too clear: to Meteodrive their key players. Did I get any remotely close to their group? These disruptors would just bum-rush me, try to distract me, or at the very least refuse to jump in for the kills until I'm engaged elsewhere/nowhere to be seen nearby, consistently. In addition to that, I am for the most part aren't even a high BH nor skillful MNK player (I'm always BH0 to BH2 at best as MNK lol).
That seemed to be all too much effort to disrupt a single player. If I'm that insignificant to them, these 'premades' would've just put "Ignore Target" marker on me like they usually do to solitary PLDs who rush to the crowds in order to bait the mass from targeting their core alliance. But clearly that's not what happened in those cases.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
Np, I'm glad it helped. You don't need to be a PvP Savant to pull it off, (after I share some of my tricks I see them implemented in my games the next day and good attempts being made). The people who usually say they can't do it consistently are generally the ones who don't know about meeting those conditions because they simply aren't aware of them. It's more about lacking the same depth of game mechanics that prevent people from seeing different opportunities. Ex: Like how healers with 2.5s cast times in past expansions in PvE are still mobile if they slidecast to move across a raid with slow mechanics to reposition without losing dps uptime, but you wouldn't know that if you don't know game mechanics like slidecasting. A SCH in PvE could be using Ruin II instead, which limits their possibilities and vision in fights. It just so happens that PvP usually have a lot more possibilities because there's plenty of extra depth of game mechanics, but there isn't a lot of varied content for players to actively engage in them to realize they exist. Most people don't need the full list of reasons to why they can't do this in practice, just the most obvious ones to kickstart the process and then familiarize the process for themselves. I just list a couple more because I've been in enough situations where someone would complain because they did #X and #Y right, but neglected to do #Z because I didn't put it in the list, but it'll probably backfire on me anyway because I didn't think about listing the rest of the fringe cases like #W and #V when people start improvising and adapting.
I was able to confirm a couple of games where some people I know ended up on the enemy team and they shared their experience post-game. There are days where I just queue into FL for hours, and sometimes we happen to both end up in the same game while queueing solo, so it doesn't occur to us that we were on opposing sides. A lot of people I know play FL and sometimes talk on the FC lawn because it was a memorable one for them (members of the FC who create a premade just to do dailies with friends), or just to vent from a bad experience. Sometimes people talk post-match on discord if the match is memorable and they want to share the experience. There's this time when they were talking about how they marked this Samurai and they sent the entire squad out there to chase them down, and he escaped a ridiculous chase, managed to elixir, and got them with the LB after stalling for so long. The more I listen, the more I realize they were talking about the game I just had, the Grand Company I was just in, and... uh. That was me doing a bit of trolling and running laps around them. Oops. If they're reading this, I think it's alright... they don't know that's one of my PvP alts. XD
But yeah, otherwise it's pretty much what Rein said. All those games with a marking have similar signs and I can usually tell due to my playstyle (I intentionally control how much LoS I like to attract when I engage after experimenting around, so it becomes a clear indicator when my aggro control is very off). If you're disrupting the commander or key figures so heavily to the point you're making a significant impact, you can feel and tell if you have been marked in some way because the way the opposing alliance plays become significantly different midway, especially when many enemy targets who never went after you suddenly start only focusing you instead of some easier target. Just like how some people would mark the DRK + a premade and make it known in chat, the pressure when you get marked is vastly different and because basic LoS no longer works to the same degree. The aggro you draw is noticeably different even when you were able to stay hidden before, even without BH. Of course, there's also different ways of marking too - sometimes it's just a couple of skilled players who marked you (less openings, but usually you don't have a literal marker, just 'marked' by enemies) and sometimes it's an entire alliance (more chaotic, but can be easier to escape, but there is a distinct difference in pressure and LoS even if you take specific steps to reduce the aggro with positioning makes it obvious that you're being marked in some way, via chat or with a literal marker). As a player who likes to play mind games, sometimes there are very obvious signs that you would get marked by a group of players because they'll play to specifically bait me into stepping onto their trap and the way they position themselves all indicate that they're waiting for it. Likewise, when I notice them I also try to bait them into chasing me or to alleviate pressure off my team (I like to do some reverse trolling, keep them guessing, sometimes to see my limits and their limits to effectively gauge the disparity/difference, and sometimes just see how they respond so I can figure a new strategy later on or in another game to counter it). Adapt, Improvise, Overcome. Or just chill and let Llymlaen take the wheel.
I suspect the only reason I get occasional attention is because people don't like my opinions.
Please quit telling me to unsubscribe; I already have.
Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.
#NeverForgetMao
Vive la résistance!
I can usually tell if I'm marked based on the amount of CC hitting me. I can't actually confirm anything though, just a feeling.
I also use macros for auto targeting bind1,2 and 3 markers with things like mnk LB, ploy, and blota. Being able to skip the terrible targeting is pretty niffty. I know some players don't need it, but makes it infinitely easier for anyone trying to stop pulls.
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