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  1. #421
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    320
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AnotherPerson View Post
    You have more worries than target cap on Salted Earth if one DRK can hit 48 players simultaneously in a single button press. Though I guess that might actually be the norm if a target cap is made because then everyone can just throw bodies to block a capture point until it succeeds.
    I didn't mean that DRKs are regularly hitting every enemy player. Just that it's kind of absurd that that is theoretically possible.
    (0)

  2. #422
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Bonoki View Post
    The unfortunate truth is that, although Dark Knights can be irksome, nerfing them would only pave the way for another strategy to rise as the new meta. While we may not foresee what that replacement might be, it's an inevitable evolution of the game.
    lol @ dark knight weighing in about why dark knights should not be nerfed Thanks.
    (2)

  3. #423
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    516
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Taliriah View Post
    lol @ dark knight weighing in about why dark knights should not be nerfed Thanks.
    Well, she is telling the truth. Every expansion has that class or 2 where it's the most dominant and the most popular to use. It just happens to be DRK right now after the devs removed Summoner's Rift from their game (lol).
    (1)

  4. #424
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    Well, she is telling the truth. Every expansion has that class or 2 where it's the most dominant and the most popular to use. It just happens to be DRK right now after the devs removed Summoner's Rift from their game (lol).
    So it means they need to keep on working on it. "oh we tried to fix problematic pvp metas a few times and it didn't work, I guess it's never going to work" is a super lazy attitude.
    (1)

  5. #425
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    516
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Taliriah View Post
    So it means they need to keep on working on it. "oh we tried to fix problematic pvp metas a few times and it didn't work, I guess it's never going to work" is a super lazy attitude.
    I don't think anyone is defending DRK's current conditions at all. I think there are a few others that are trying to point out what's going to occur after the needed nerf which the response would be to keep working on it. That's it.
    (1)

  6. #426
    Player
    EvianYmir89's Avatar
    Join Date
    May 2022
    Location
    Girdania
    Posts
    44
    Character
    Evian Ymir
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I can’t be the only one that finds people using “well they attacked us first” as an excuse for the two last place teams continuing to fight hilarious
    (0)

  7. #427
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mawlzy View Post
    Meta evolution is healthy, IMO, although it typically requires changes to jobs. The problem is, unless there is a fundamental redesign that diminishes the extreme power of LB stacking, well-organized premades will exploit the fact and make the mode miserable for everyone else.
    The reality is, all that knee cap busting nerfs will end up doing is make people not want to play pvp.
    You can make my job borderline unplayable so that you'll see my job less, but what you end up doing is just make less and less people want to pvp.
    Many people won't dynamically be changing jobs based on a changing meta.
    Besides, aren't you already happy that i'm no longer having fun in FL? I can't do anything on my own anymore. My job does more damage to itself than to you.
    (3)

  8. #428
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    173
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 92
    Quote Originally Posted by GoatOfWar View Post
    The reality is, all that knee cap busting nerfs will end up doing is make people not want to play pvp.
    You can make my job borderline unplayable so that you'll see my job less, but what you end up doing is just make less and less people want to pvp.
    Many people won't dynamically be changing jobs based on a changing meta.
    Besides, aren't you already happy that i'm no longer having fun in FL? I can't do anything on my own anymore. My job does more damage to itself than to you.
    The current situation is already making people not want to PvP, almost regardless of their jobs. Not making changes purely to avoid upsetting the existing DRK players, whilst continuing to negatively affect play for everyone else, doesn't make much sense to me.

    Yes, even if DRK voke is changed, causing it to no longer carry the same weight within teams as it does currently, something new will rise in it's place. It's ever evolving, hence why the situation needs to be monitored and changes regularly made where necessary. That doesn't mean we should take the attitude of "the systems broken now and if I try to fix it it'll break again in future, so let's just leave it as it is"
    And the changes to DRK that were made were a huge waste of time, in my opinion, and only shows how little attention is paid to FLs in the decision making. The voke is the main issue, yet that has been left unchanged.

    Would I say that DRK is the main problem? It's by no means the only problem, as there are other factors at play. Though changing the DRK voke in some way would likely ease current issues a considerable amount. And, as the wider community problem which exists is never going to change, making changes to classes such as DRK is really the only solution we have.
    (9)
    Last edited by Scintilla; 04-27-2024 at 07:40 AM.

  9. #429
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,695
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by GoatOfWar View Post
    The reality is, all that knee cap busting nerfs will end up doing is make people not want to play pvp.
    You can make my job borderline unplayable so that you'll see my job less, but what you end up doing is just make less and less people want to pvp.
    Many people won't dynamically be changing jobs based on a changing meta.
    Besides, aren't you already happy that i'm no longer having fun in FL? I can't do anything on my own anymore. My job does more damage to itself than to you.
    The unhappiness of others doesn't make me happy, no.
    (2)

  10. #430
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,695
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Scintilla View Post

    Would I say that DRK is the main problem? It's by no means the only problem, as there are other factors at play. Though changing the DRK voke in some way would likely ease current issues a considerable amount. And, as the wider community problem which exists is never going to change, making changes to classes such as DRK is really the only solution we have.
    I agree meta balancing in FL is most likely to be adjusted by nerfing a perceived overpowered job, but it's pretty lazy. Ideally balancing is produced through counterplay. I do have sympathy for solo players who enjoy DRK because its skillset is restrictive. Really only works as the spear-tip for a premade.

    As I've mentioned before, I think a large part of the balancing difficulty stems from the fact many jobs play very differently solo than in a coordinated light party.
    (0)

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