Right. I've never used "fairness" to mean skill differences or a skill cap arising from personal limitations. And neither has anyone else I know. I am partially sighted. I don't think that makes video games unfair.
Besides seal rock, the mode is pretty fair...
Issue being PVP is designed more for MOBA style hard cc chains, and less for individualistic skill. Being a good solo player who can go 10-0 isn't really as valuable and cutting it compared to having a a pre-made who can wipe half an alliance in a few seconds with ability combos.
It doesn't help that Square's reponse to Frontline balance has been to reduce damage. We went from +40% to +60% to +50% melee defense but now we have -10%/-15% damage on most jobs that can do damage (Thank goodness we still have Ninja.)
Apart from the issues this causes in frontline, i really have to wonder why it is this way. Crystal Conflict doesn't even allow people to queue as a team anyway for ranked or unranked. Why were they designing with optimal team-play in mind?...
Last edited by SalamanderIX; 03-12-2024 at 08:14 AM.
Given that I have been known, on occasion, to be less than flattering about FL, I thought it only fair to mention a positive experience.
Yesterday evening on Aether, 90% of the matches were really enjoyable (and, no, not because I had a high win-rate; it split pretty much in thirds). The commanding for the most part was low key, but the majority of the players went where they were supposed to and knew how their jobs worked. The battles were high tempo and delightfully violent. I was 100% engaged and personally played better as a result.
Thanks to everyone who was involved. The mode can work, despite the imperfections we've hammered out in this thread. It simply requires players who enjoy and understand PvP and are giving it their all.
lowscore third because the obvious premaders and drks thats what i dislike most about the new shatter and maybe all maps
Last edited by AriannaStormwake; 03-19-2024 at 01:02 AM.
Today i tried to *lead* my team at seal rock. calling out point assaults, regroups, STOP CAHSING TO THEIR BASE, etc. The game was fairly even. No premade BS. at the first minute, after i called the team back due to red flanking us while we were in yellow terroitory, 15 of ours didnt care and got squished. they did listed for thre rest of the match. yellow still got gods RNG having 2 A points next to their base and all.
At the very end we were even, when yellow had slight advantage of 50 or so points. And ofc they got an S point on their high bridge spawn. I asked my teammates to *we have to get this or we loose*
We did get it. And then red assaulted. and instead of faling back and taking our 2 A points, as i called, all of my team stood their ground and died to a pincer attack on a tiny bridge. And i warned them of that possibility. "do not stack. spread out to not get aoed. just dont let them take the point. respect the map".
We lost. Yellow won. Last 2 minutes of the match i was blamed for spaming the chat and being *annoying* (not to mention called dude) by people who had 0-6 k/d ratio with 120k damage done. But when i tried to stand my ground 5 other people with respected results joined to blame me for being annoying and *leting yellow win*
End results showed that my team got even points with others for taking nodes. But got 250 vs 380-490 enemy kill count and -560 from deaths. Vs enemy 200-300. We had players with 0-11 and 75k damage done.
How can you work with this?
I HATE pvp in general and in this game in practicular. I usualy do 25 rank and stop. But my BF uses it to level up his spare jobs and i join him despite everything. I care about the result. i WANT victory. But majority of players (him included) just say: why bother. i am here for EXP. i dont care for result.
And let us not ignore job ballance. who in thier right mind plays sage? or red mage? Since when (10 pages earlier) machinist LB pierces guard? My machinist hits for 36k average if i catch a player unguarded. If not its miserable damage and healed immideatly. the *reassemble drill + LB combo works 1 out of 15 tries. Dragoon gets 36k AOE!!!!! followed DRK suck.
Killing someone 1 v 1 is impossible. samurai LB is bs. I use my spells on some BLM and then i see samurai debuff on me even though i ddint even know he was in the area. just because i used AOE. After that its a gamble. Did he have LB? If he did - there is nothing i can do. No guard will save me. No distance will save me. I will just get 1 shot from Narnia only because i used aoe spell.
All this current frontline crap has to be reballanced.
Last edited by Lydia77; 03-21-2024 at 03:17 AM.
After nearly 2 years of avoiding frontlines I recently got tricked to playing it again. While I have managed to do the most damage in my group as well secure the most kills it's pretty obvious how badly I have fallen. 6-8. 6-8...and not even top damage on the team.
Majority of my kills came from abusing Chiten. I didn't even need the LB since I know that people don't respect the skill at all.
Majority of deaths came from the NIN LB, usually while I'm in guard.. I've only died once to the DRG-DRK combo.
Silently praying that execute percentage gets addressed.
That's why I don't type these days. Last expansion I was calling people out for wanting to surrender and accept second, and seconds later I was called out for taking frontlines too seriously. It's not worth stressing out about or getting angry over. If people are having fun with getting free experience points with no effort then leave them be. They'll fight tooth and nail to keep this the status quo. If you're going to focus on obtaining wins you're pretty much better off playing around the objective farmers instead of trying to change how others play. You will lose that fight every time. 1v1s are impossible, because pvp wasn't designed for 1v1 combat. They are design for teamplay. Who is going to let a fair 1v1 play out in any pvp mode? lol....
Also...I'm pretty sure that duos are also consider a premade....
I was attempting to go for the 300 win achievements on Shatter and Onsal but with so many games of people just not caring despite efforts it all just seems futile. I guess it's just up to RNG
I'm honestly glad I got the blue orb mount already because with the Shatter changes I don't think I would have been able to put up with it long enough.
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