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  1. #161
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    now premades use rprs lb(that goes through guard and removes it) with drks pull and drgs jump thats fair not
    neither is machinists marksman spite 1 shotting uh can we delete these two limit breaks and give people NO stuns in frontline
    because being stunlocked by a premade of war/drk/mnk/whatever else and ending lowscore third(because third place in FL is not removed for some reason) is fun right
    (3)
    Last edited by AriannaStormwake; 02-29-2024 at 02:25 AM.

  2. #162
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    I was thinking about the two games I had in Shatter today. One game was full of sandbaggers and I hoped that wasn't the case the moment I noticed the signs from the start of the match, but it became apparent with the responses they made in the match that it was intentional. People just wanted to farm only big ice and nothing but big ice. No fights or anything after getting run down. Even then, I'd argue that could've still somehow worked out ... if it wasn't for the fact that the entire 24 man was more or less dedicated to farming ice even after one alliance was pulling super hard ahead. Welp.

    The other game was with 2 or 3 conflicting groups. One group wanted to unga bunga don't read (they got pinched because they didn't back away but were fearless otherwise and doesn't mind a fight, even though it was against 2nd place), one group decided to give rational commands, one group wanted to give up halfway in the match. That one was salvageable. It worked out, someone shotcalled and led the groups and we had some finally synergy going with at least half the alliance. Even though one alliance had lots BH4 & BH5 and a 400 point lead over us, we still managed to turn it around, winning us first place with roughly a 100 point lead in 2nd place and ~200 point lead against 3rd place.

    After reviewing the gameplay, I concluded that Frontlines suck due to a map design issue like Shatter and people mentality issue (immediately giving up or not even trying at all once they fall behind). New shatter map just sucks since it's hard to play around a bad mentality when the game tries to segregate opposing groups to wait for big ice. Other than that, the map does fine, but the timing for ice spawns is not ideal to encourage some consistent chaos and fights. Due to the nature of Ice having HP pools, BH usually takes a higher priority to do more damage, so you're bound to fall off late game without fighting at all in this map. Lots less wiggle room to play around strategically. Definitely my least favorite map by far.

    As far as premades go, there was an enemy team on the second match that used the DRK combo were the same group with BH4 & BH5 with the 400 point lead. They got deleted from our mismatch group (with little to no BH at the time and without running any meta compositions) after my alliance finally decided to work together to jump them during a good pinch.. so premades didn't feel like an issue at all. Or rather, I didn't feel the pressure from premades at all that game. The biggest and most notable issue I've seen is just the lack of trying in these Frontline matches. It's definitely not the premade matches that's making the most polarizing solo gameplay experience I have, it's just quitters and sandbaggers actively sabotaging the game long before the match reached a point where an alliance has enough points to win.
    (2)

  3. #163
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    You should probably make one then. The easiest solution to stopping a premade is having your own to dive them when they attack your team anyways.

    Successfully counter dive once or twice and they'll have to slow down, try to target the other team or wait for you to engage something else.
    I'm talking in terms of balance. I don't like the idea of having to use nukes in order to stop nukes, because nothing else matters. It's toxic for gameplay variety and leaves 80% of the job roster on the bench, useless.

    Also not super fond of engaging into it to start with. It's boring gameplay, whether you steamroll casual teams or pit your premade against another one, especially when in most cases the winner is the one jumping first and inflicting crippling casualties anyway. Which loops back to the imbalance in terms of efforts and defense.

    It's cool some people have fun with it though. I'm more of a CC player myself anyway.
    (6)

  4. #164
    Player
    Tj_Azzam's Avatar
    Join Date
    Aug 2023
    Posts
    7
    Character
    T'jenma Azzam
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AnotherPerson View Post
    After reviewing the gameplay, I concluded that Frontlines suck due to a map design issue like Shatter and people mentality issue (immediately giving up or not even trying at all once they fall behind). New shatter map just sucks since it's hard to play around a bad mentality when the game tries to segregate opposing groups to wait for big ice. Other than that, the map does fine, but the timing for ice spawns is not ideal to encourage some consistent chaos and fights. Due to the nature of Ice having HP pools, BH usually takes a higher priority to do more damage, so you're bound to fall off late game without fighting at all in this map. Lots less wiggle room to play around strategically. Definitely my least favorite map by far.

    As far as premades go, there was an enemy team on the second match that used the DRK combo were the same group with BH4 & BH5 with the 400 point lead. They got deleted from our mismatch group (with little to no BH at the time and without running any meta compositions) after my alliance finally decided to work together to jump them during a good pinch.. so premades didn't feel like an issue at all. Or rather, I didn't feel the pressure from premades at all that game. The biggest and most notable issue I've seen is just the lack of trying in these Frontline matches. It's definitely not the premade matches that's making the most polarizing solo gameplay experience I have, it's just quitters and sandbaggers actively sabotaging the game long before the match reached a point where an alliance has enough points to win.
    considering current shatter, i think blaming player mentality is firing at a sympton and not the cause, the map doesnt have the rng to give a leg up in case your team falls behind in the third place, because of that trying to cooperate with the second place still gives a very unlikely chance at a win, and like you said, map design is an issue, the layout makes a lot harder to make a joint offensive on the leading team, its a tall uphill battle to take on and i dont blame an unskilled team for not trying it, not only youre very likely to be rewarded in the winning chance nor in the gameplay side, because lets be real, the gameplay shatter offers is just bad.

    such player mentality issue wouldn't be so apparent if the map was better, like onsal and seal rock, i dont see people giving up on these near as often, actually, i dont remember the last time i saw a team give up on those.
    (0)

  5. #165
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    speaking of seal rock i got a nice blue premade as the enemy who wont let me cast at all
    and are stunlocking so hard they might be using some sort of bot(just like in wows pvp surprise)
    not only does rprs hysteria remove guard and lets his buddies one shot you same applies for marksmans spite(30k+ damage through guard)
    and these are not nerfed nor are lowscore third places rewards removed
    (0)

  6. #166
    Player
    CosmoBabylonia's Avatar
    Join Date
    Feb 2024
    Posts
    86
    Character
    Vigna Ghina
    World
    Coeurl
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Valence View Post
    Not gonna lie, the effort required to pull off premade kitchen sinks is abysmally low. The effort required to shut them down is thrice higher, and the easiest solution of them all is not to kill their BH5 (that's suboptimal and requires skill), but to make sure each alliance fields at least one SGE that knows what they're doing with Mesotes.
    In my opinion, it's not that hard given how easy I found to be tagging along by guessing their timings. What I find is more dangerous than pre-mades is actually the experienced solo player. Experienced and good solo players can pick out shot callers and follow along very easily. A competent driver will weaponize all of the solo players into something insanely scary. A stack of 4 really can't make that huge of a difference.
    (5)
    Last edited by CosmoBabylonia; 03-01-2024 at 02:32 PM.

  7. #167
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,706
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CosmoBabylonia View Post
    In my opinion, it's not that hard given how easy I found to be tagging along by guessing their timings. What I find is more dangerous than pre-mades is actually the experienced solo player. Experienced and good solo players can pick out shot callers and follow along very easily. A competent driver will weaponize all of the solo players into something insanely scary. A stack of 4 really can't make that huge of a difference.
    This doesn't conform to my experience at all.
    (3)

  8. #168
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Good luck finding enough "experienced solo players" to turn the tide, especially when:

    1) Shot callers dont need to be alive to continue commanding, and even if you mean the local premade callouts more than the field commanding itself, it's not like somebody else can't pick up callouts anyway.
    2) Experienced solo players don't always play the meta jobs
    3) Disrupting the DRK is only gonna delay the moment your whole alliance of casuals is gonna get kitchen sinked
    4) I have rarely seen more experienced solo players in my team than there was in the premades facing us


    Edit: I realize re-reading that you meant by picking out, solo players in your team immediately falling in line with a competent driver (DRK for instance). If so, I need to go play on Coeurl because I've never seen that once in my life, and believe me I tried asking people. Nobody was interested, even the "experienced solo players". Fact of the matter is, nobody cares enough, me included. It's not something most people find enjoyable for the reasons I exposed already.
    Odds are, if actual solo players followed you or some random driver that well, they were probably either part of a premade you didn't detect, or premade afficionados playing solo.
    (5)
    Last edited by Valence; 03-02-2024 at 05:40 PM.

  9. #169
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    well i got a yellow premade(on the enemy team) together with stacking bh5 and ambushes(stunlocks and limit break stacking) which led to another lowscore third
    after we started catching up to get 2nd too it wasnt fun
    (0)
    Last edited by AriannaStormwake; 03-03-2024 at 04:50 AM.

  10. #170
    Player
    CosmoBabylonia's Avatar
    Join Date
    Feb 2024
    Posts
    86
    Character
    Vigna Ghina
    World
    Coeurl
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Valence View Post
    Good luck finding enough "experienced solo players" to turn the tide, especially when:

    1) Shot callers dont need to be alive to continue commanding, and even if you mean the local premade callouts more than the field commanding itself, it's not like somebody else can't pick up callouts anyway.
    2) Experienced solo players don't always play the meta jobs
    3) Disrupting the DRK is only gonna delay the moment your whole alliance of casuals is gonna get kitchen sinked
    4) I have rarely seen more experienced solo players in my team than there was in the premades facing us


    Edit: I realize re-reading that you meant by picking out, solo players in your team immediately falling in line with a competent driver (DRK for instance). If so, I need to go play on Coeurl because I've never seen that once in my life, and believe me I tried asking people. Nobody was interested, even the "experienced solo players". Fact of the matter is, nobody cares enough, me included. It's not something most people find enjoyable for the reasons I exposed already.
    Odds are, if actual solo players followed you or some random driver that well, they were probably either part of a premade you didn't detect, or premade afficionados playing solo.
    Your mileage will vary. It's one of the most hilarious things ever when it falls into place where 24 people will drive a train so hard and kill everything. The reason why I made that post is because I've seen a lot of times where a good pre-made stack is absolutely trashed because the team will simply not play ball.

    Also if you want to have some fun even when losing, again your mileage will vary if people are willing to join in, is to completely camp the pre-made stack which I've pulled off a few times leading a team of randoms. What you do is call out in chat that the new team goal is to make the pre-made team lose and help the other losing team win at all costs. Sometimes when that call is made, a miracle happens and the team pulls together and go kill the pre-mades. I've done this successfully a few times, which is to say never underestimate the pure unadulterated hatred that some people have for pre-mades. It's rather entertaining when you can pull this off with a team of complete randoms. Imagine playing techies in Dota.
    (0)
    Last edited by CosmoBabylonia; 03-03-2024 at 02:31 PM.

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