Quote Originally Posted by OliviaLugria View Post
Every job has 8 skills at most. It is not difficult to have a few at your disposal. Have you never heard of a counter pick before, or are you the type of person who always chooses scissors against rock and complain you lose? Some jobs being better in a matchup is just a by-product of them being unique.

You also haven't heard of baiting before. If a decent size portion of your team spreads out and avoids the drk burst, you can re-engage with them while they're out of resources. Higher end games are all about these cascading engages.

Finally... ya, when you're using the term "fighting" as in blindly charge in at a mob of enemies with all their lbs and defensives available to them, it is and should remain a bad tactic. Blindly charging the enemy isn't a sustainable method. Moat jobs' damage spikes for 3gcds then you deal basically nothing for 20-30 seconds. Playing around this timer and fighting efficiently is how you beat a dark team or any team for that matter.
Have you ever seen such a game on Aether outside of Q-synchs?