Results 1 to 10 of 1243

Hybrid View

  1. #1
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    With how unbalanced, easy to team stack, and RNG Frontlines is, SE should probably just stop tracking the win/loss rate for the game mode. By all means the total count of wins can and should still be tracked for achievements, but there's no reason to track and show total games and losses as well. It's only serves as something that encourages toxic behavior from the groups of PvPers that intentionally stack matches so they can brag about having unrealistically high win ratios. And yeah, it won't stop premades entirely, but it would at least take away some of the perceived incentive for them to go out of their way to be toxic in the game mode.
    (5)

  2. #2
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,758
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xylira View Post
    With how unbalanced, easy to team stack, and RNG Frontlines is, SE should probably just stop tracking the win/loss rate for the game mode. By all means the total count of wins can and should still be tracked for achievements, but there's no reason to track and show total games and losses as well. It's only serves as something that encourages toxic behavior from the groups of PvPers that intentionally stack matches so they can brag about having unrealistically high win ratios. And yeah, it won't stop premades entirely, but it would at least take away some of the perceived incentive for them to go out of their way to be toxic in the game mode.
    I'd agree that's part of it, but it also appears these premades simply enjoy the easy and lopsided wins. Moreover, members greatly value their personal K/D/A. They are posted far more frequently than win%, which is strange (is it not?), given many of these commanders make the dubious claim they are trying to improve team play.

    I've tried to better conduct this discussion by understanding the mindset of those engaging in this playstyle, and frankly I'm at a complete loss.

    First, I'm not even sure what a "good" win-rate looks like when you've completely tilted the battlefield. Similarly, what is an impressive K/D/A when it's being artificially boosted in this way? Finally, and most importantly, the DRK+ meta stack just strikes me as an incredibly dull and repetitive playstyle. One of the enjoyable element of games when premades are not on the field is that the match unfolds in unpredictable ways. Sure sometimes it's a complete fiasco. But I'll take that over matches that go down the same dreary path and, the vast majority of the time, produce the predictable result.

    One other consequence of all this is that premades further drive away players trying to learn through the K/D/A their members achieve. Like when a serious solo player has put in a decent volume of matches, and they see a stat line like 10/0/105, they may easily conclude they are never going to get "git gud" and return to raiding.

    Matchmaking by win-rate would naturally isolate all the premades into their own pool, thereby allowing the rest of us to determine if we're any good or not. That sort of fair comparison is something that drives most people to try and improve.
    (4)
    Last edited by Mawlzy; 07-19-2024 at 02:30 AM. Reason: typo
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  3. #3
    Player
    Xael_Jehuty's Avatar
    Join Date
    Jul 2024
    Posts
    11
    Character
    Xael Jehuty
    World
    Famfrit
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xylira View Post
    With how unbalanced, easy to team stack, and RNG Frontlines is, SE should probably just stop tracking the win/loss rate for the game mode. By all means the total count of wins can and should still be tracked for achievements, but there's no reason to track and show total games and losses as well. It's only serves as something that encourages toxic behavior from the groups of PvPers that intentionally stack matches so they can brag about having unrealistically high win ratios. And yeah, it won't stop premades entirely, but it would at least take away some of the perceived incentive for them to go out of their way to be toxic in the game mode.
    agree with this. I've seen someone call my friend a 33%er because my friend said that their dark knight dive was unfortunate (they dove on an enemy team and nobody followed up). As a person that plays in premades, the dopamine of getting good win rates is nice but it def does inflate some egos (even my own to an extent) More harm comes from it than good.
    (2)

  4. #4
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,758
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Xael_Jehuty View Post
    agree with this. I've seen someone call my friend a 33%er because my friend said that their dark knight dive was unfortunate (they dove on an enemy team and nobody followed up). As a person that plays in premades, the dopamine of getting good win rates is nice but it def does inflate some egos (even my own to an extent) More harm comes from it than good.
    Concerning egos, I've never known you to be anything other than pleasant in and out of matches. Moreover, you've never claimed to be carrying out some grandiose scheme whereby you drag the unwashed masses, kicking and screaming, to FL nirvana. And to top it all, your commanding style is appropriately restrained.

    It's unfortunate you get pushback from those solo players who put all commanders in the same bucket. A group which until recently included me, as you know.
    (1)
    Last edited by Mawlzy; 07-19-2024 at 10:09 AM. Reason: i haz a alliterit
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  5. #5
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Xylira View Post
    With how unbalanced, easy to team stack, and RNG Frontlines is, SE should probably just stop tracking the win/loss rate for the game mode. By all means the total count of wins can and should still be tracked for achievements, but there's no reason to track and show total games and losses as well. It's only serves as something that encourages toxic behavior from the groups of PvPers that intentionally stack matches so they can brag about having unrealistically high win ratios. And yeah, it won't stop premades entirely, but it would at least take away some of the perceived incentive for them to go out of their way to be toxic in the game mode.
    Win rates aren't public to everyone. So I don't get why it should be purged over a small group of people. Take that away, and they're still going to hard focus on their KDAs. It won't matter.

    The win rates being non-existent from CC is why rank is the way it is. There's literally no difference between casual games and rank games between bronze and platinum. The idea of not taking the game seriously seems to be working, especially for CC's case since most is only focused on the grind and not focusing on improving individual performance. Even with how many options each person has with boosting up the ranks majority of us that plays rank is more than likely climbing with a 45% win rate or loess before reaching Crystal rank.

    Maybe I'm overreacting about this option since many don't seemed to take it serious to begin with. Maybe, folks won't bat an eye and continue to enjoy themselves or complain about the game. Still, you snatch that away there's really no reason to improve. You may as well switch your brain off, push for fast gameplay for whatever reward you're aiming for, and dip once you got it if you don't enjoy the mode. I mean, you already have a few people accepting others AFKing in your lobbies since games doesn't matter to them. I wouldn't be surprised if somehow more people started to accept the idea of AFKing in frontlines.
    (1)