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  1. #1
    Player
    Scintilla's Avatar
    Join Date
    Jun 2019
    Posts
    173
    Character
    Taeryn Bishop
    World
    Alpha
    Main Class
    Summoner Lv 92
    Quote Originally Posted by Mistress_Irika View Post
    Not sure why I didn't think of this until now. I know that very few people has brought that up. I just don't know when. (I sure feel really dumb now. facepalms)

    Instead of reducing rewards why don't some of the rewards be tied to in game performance? No, I'm not talking about win/kill amounts being tied to mounts and titles. I'm talking about experience points being tied to the performance themselves. The additional experience points would be thrown on top of participation and team placement. If you've earned slightly more experience points for killing, healing/shielding, and battle high shut downs, and personal objectives acquired to name a few maybe some will naturally improve by pushing for certain extras. I can't say how much this would help though.
    As the others have said, yes the idea has been proposed before. Initially, it doesn't seem like a bad idea at all and would encourage players to push for improvements. But it isn't at all straightforward and there are various issues with such a suggestion:

    1. To give better rewards for wins/kills etc., it would just encourage more players to take the easy, high-profit, minimal effort premade option, which would push more regular and new players away from FLs

    2. To reward by damage/kills would give some classes an advantage over others. For example, SCH is huge damage numbers for very little effort.

    3. How are other contributions going to be judged? For example, a MNK using their LB and knockbacks to try to stop a particularly troublesome enemy DRK. They would be contributing to the team immensely, but that might not be reflected in the statistics at the end of the game.
    Whether it is possible somehow to measure such contributions, we have no real way of knowing.
    (3)

  2. #2
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    520
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Mawlzy View Post
    It's been raised in this thread, but unfortunately Olivia and I have likely obscured it.
    Quote Originally Posted by OliviaLugria View Post
    Yes, it has been suggested. It might even be more reasonable to say it could happen if they're trying to make the game "more stressful" or whatever. But unless you know a pvp dev we've reached the logical end of that discussion ;-;
    Quote Originally Posted by Scintilla View Post
    As the others have said, yes the idea has been proposed before. Initially, it doesn't seem like a bad idea at all and would encourage players to push for improvements. But it isn't at all straightforward and there are various issues with such a suggestion:

    1. To give better rewards for wins/kills etc., it would just encourage more players to take the easy, high-profit, minimal effort premade option, which would push more regular and new players away from FLs

    2. To reward by damage/kills would give some classes an advantage over others. For example, SCH is huge damage numbers for very little effort.

    3. How are other contributions going to be judged? For example, a MNK using their LB and knockbacks to try to stop a particularly troublesome enemy DRK. They would be contributing to the team immensely, but that might not be reflected in the statistics at the end of the game.
    Whether it is possible somehow to measure such contributions, we have no real way of knowing.
    I am just about out of ideas. I'm not sure how to get others to care about winning without turning the atmosphere tryhard if such an option exist in the first place.
    (1)

  3. #3
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,758
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mistress_Irika View Post
    I am just about out of ideas. I'm not sure how to get others to care about winning without turning the atmosphere tryhard if such an option exist in the first place.
    I think the bigger picture is that the current situation encourages churn, and that in itself ensures that the overall skill level doesn't increase. Specifically, new players tend to get driven out by despondency and the miserable experience they have, to be replaced by other new players and the cycle repeats. Meanwhile, many of the more experienced players who enjoy the mode, but who play solo, reduce their participation or quit entirely. In such an environment, the only people who play the mode consistently are members of premades, some of which are asymptoting to skill cap. The average skill cannot rise under those conditions.
    (1)