Quote Originally Posted by Valence View Post
It feels like one side is playing one game, and the other side a totally different game, and both are mutually exclusive to my own enjoyment.

- I didn't mind fighting against premades because it's still fun to mess with their BH5 players, but the games end in less than 10min most of the time which is just extremely frustrating and yields games with not much happening if at all.
- I hate being on the premade's side because no matter what I do, I'm useless, they don't need me, and the game will end in less than 10min anyway.
- I don't want to be part of a premade myself even though I tried. It's boring and uninteresting gameplay.

This is why I quit, not because people keel over at the start of a game. If anything, I myself gave up when I stopped participating into them. It's not the first time this happens either, I also did during SB at some points where high BH nin premades were so dominating that it felt like seal clubbing and the only way to deal with them was to stay in our spawns and deny them any fight or fun until they left the queue.
I agree with all of this, but the emboldened statement is a beautifully distinct summary.

Mixing solo and party queueing means that, in the presence of premades, two completely different games are occurring simultaneously on the battlefield. My least favorite scenario is being on the same team as the premade.

I also don't understand why members of a premade find the playstyle amusing, but given the volume they put in I guess they must. Here's a suggestion to premade commanders though. Solo queue. Experience a few games when you're on the same team as a competent premade. Did you have fun? Why or why not?

It seems to me the only reason for premades to exist is to artificially skew win-rate, and the only reason to do that is to get rewards faster. Which frankly is a bit sad and pathetic.