Quote Originally Posted by Divinemights View Post
Let me ask you, how is this rating system going to work?
By kill?
BY the damage done?

For example, a team need a good Monk to break enemy guard at correct timing, but that would mean this monk need to sacrifice his performance on the scoreboard
How is this system going to fairly evaluate this monk?

Unless you have a super AI that overseeing everyone on the Frontline, this kind of suggestion is just Utopia dream, not practical at all.
I doubt very much that it's a "utopia dream", nor that it takes a "Super Ai" given that the evaluating and rewarding performance based upon various types of contribution in large scale non-organized (ie non pre-made) combat has been around for at least 15 years that I'm aware of, at least more- so it pre-dates AI.

Which is not to say that those systems are perfect, and that whomever designs them doesn't factor in some types of contribution, or work-arounds that benefit specific roles- however it should be possible.

I'm not saying how it would be done - I would be surprised if it didn't factor roles into account - so no -why would kills matter equally across all jobs, I would also be surprised in modes with objectives, that points towards breaking ice- for example- wouldn't count. I've seen similar contribution used in other games.

However I'm not the game designer. I have no idea of how they would weight what type of contribution and how they would calculate in the game. Not my problem.