I imagine jobs that splatter the field with low-damage AoEs and DOTs would have an issue with that.It's actually because survival is more on the individual that I think the healing boost from BH is unbalanced. You had to rely on others to survive fights back then, so the healing boost was justified to make that easier. But now you rely only on yourself to survive, the healing boost is unnecessary because you don't have to work with a healer anymore, it all depends on your own play.
Also, if you remember Battle Fever, then you must also remember how hard it was to get (only kills counted, no assists) and how easy it was to lose it (you lost all of it on death, doesn't just halve it like now). You could very easily just lose it all if you got caught by a Cometeor and 2 Bravers back then, unless you had a pocket SCH.
The game mode has changed and so a rebalancing does seem in order. What I think is fair is that if BH remains this easy to stack, they need to nerf the benefits of it, or they could revert to only being able to stack it on kills and losing it all on death to justify the strength of BH in the current FL.
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