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  1. #1
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    Keep in mind that PvP is being designed by the same people Who released various failed iterations of shatter, routinely took over 6 months to make basic changes to frontlines, and generally don't listen to feedback, or thoroughly test changes prior to implementation. I don't think 7.1 will be the salvation to PvP that is frequently expected.

    With their track record, I expect them to triple down on Crystaline Conflict and ignore the other two modes until it's absolutely necessary. I don't think they even are aware of premades being an issue, and they're probably oblivious to anything that happens both outside the scope of Crystaline Conflict, and off of the JP data centers.
    You give good reasons to be pessimistic. My limited optimism stems from the fact that there's been a trend to eliminate the abuses committed by parties, along with the fact that flipping a switch for the queue parameters is a light lift. Unfortunately other problems require more work.
    (0)

  2. #2
    Player
    Gaiinahat's Avatar
    Join Date
    Mar 2015
    Posts
    115
    Character
    Kage Kuchikira
    World
    Marilith
    Main Class
    Marauder Lv 70
    They need to shut down Frontline if they're not going to do anything about the rampant cheating, bots, and wintrading. This is just pathetic the way SE shits all over it's paying customers.
    (3)

  3. #3
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    The major problem I have with them is that PvP requires continous updates. If we look to 6.1 we got a major content dump, and they had a lot of potential "light switch" fixes open to them. They chose not to flip the majority of switches until months, sometimes even years later in the expansion.

    7.1 will need to show, not tell. They either implement major changes that rejuvinates PvP, and keep up with minor QoL fixes, (And not just for 5v5 modes), or they let it fester for another 2 years until 8.1. PvP has a lot of potential, I hate to see how much of it they throw away.
    (3)

  4. #4
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    The major problem I have with them is that PvP requires continous updates. If we look to 6.1 we got a major content dump, and they had a lot of potential "light switch" fixes open to them. They chose not to flip the majority of switches until months, sometimes even years later in the expansion.

    7.1 will need to show, not tell. They either implement major changes that rejuvinates PvP, and keep up with minor QoL fixes, (And not just for 5v5 modes), or they let it fester for another 2 years until 8.1. PvP has a lot of potential, I hate to see how much of it they throw away.
    Agreed, any meta will get stale if it's solvable. It's doubly unfortunate the current iteration of FL is a one-trick pony.
    (0)

  5. #5
    Player
    OjiiM's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    3
    Character
    Ojii Malik
    World
    Zodiark
    Main Class
    Reaper Lv 90


    Ended up in a run tonight where people decided to throw the game. The highs are high in the this mode but things like this really make it a crapshoot as to whether or not you're going to have a good time or not.
    (1)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OjiiM View Post


    Ended up in a run tonight where people decided to throw the game. The highs are high in the this mode but things like this really make it a crapshoot as to whether or not you're going to have a good time or not.
    Always difficult to tell whether the appearance of throwing is simply incompetence. But it does illustrate the problems with mixing people of vastly different skill levels and goals.
    (1)

  7. #7
    Player
    Archeron's Avatar
    Join Date
    Mar 2023
    Location
    Westfall
    Posts
    631
    Character
    Edwin Vancleef
    World
    Golem
    Main Class
    Ninja Lv 97
    I had a similar score in Onsal today, playing on Maelstrom. Flames had a DRK premade, Adders was just a random team. The entire match Adders was constantly hounding us, and attacking us for literally no reason - We didn't throw the game. The other teams threw it for us by forcing us into spending the first 5 minutes of the match brawling on our spawn point. We weren't able to capture anything until the premade finally decided to kill adders.

    This is just a massive reason why 1v1v1 on large scale combat is sometimes a Very bad idea. The other two teams dictate whether or not you can win, and they can sabotage you as they please. The real throwing isn't going to come from people on your team, its from the other two teams deciding to single you out sometimes.
    (4)

  8. #8
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Archeron View Post
    This is just a massive reason why 1v1v1 on large scale combat is sometimes a Very bad idea. The other two teams dictate whether or not you can win, and they can sabotage you as they please. The real throwing isn't going to come from people on your team, its from the other two teams deciding to single you out sometimes.
    I enjoy the 3-way format, but would definitely like to see team size reduced. It also seems SQEX is living in a pre-Discord fantasy world and fail to appreciate how cross-team voice can completely destroy the integrity of the mode. This has even been a problem on JP servers where, by folklore at least, people are supposedly playing for competition rather than wins.
    (0)

  9. #9
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    The only way to fix frontlines is to reduce the player count to 8 players per team as of right now you can't balance these matches with 72 players in it.
    (3)

  10. #10
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    355
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Inosaska View Post
    The only way to fix frontlines is to reduce the player count to 8 players per team as of right now you can't balance these matches with 72 players in it.
    Removing 8v8v8 Frontline is the worst thing that has ever happened to PVP.
    (1)

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