No, the world should be dangerous and scary. You should have to avoid aggro and watch where you're going, not autorun and be alt tabbed the entire time because the entire world is filled with passive mobs.
Adding aggressive aggroing mobs wouldn't really do much, unless the mobs are +30 to the level intended for the zone they're in, because leashing in this game is stupid and you can just autorun for 15 seconds then the mob stops following you. So, it's almost impossible to actually make the world "scary" like in FF11 without completely editing the STUPID leashing system in place(Which needs completely removed imo, you can't even kite in this game, taking away a lot of skill in playing a mage or archer). I have all these kiting abilities yet NEVER use them because there's no point as an archer, lol.
I miss how in FFXI you were always looking around, always scared of aggroing stuff. Even in the newbie level1-10 zone you were scared of aggroing quadavs/yagudos/orcs/goblins. In this game there's no fear, there's no danger, there's no paying attention. This games actually trains you to NOT pay attention, it's horrible.
Going to valkurm for the first time in FFXI, and the journey back was SOOO scary for me. Even the times after, I was so scared I was going to accidently aggro a goblin or quadav, and constantly freaking out. I also miss "jumping" everytime I heard the ice spikes sound, thinking a skeleton was aggroing me. Can this game have some fear and danger please? I don't like playing a carebear MMO.
Edit: Also do mobs even link in this game? I should be careful of that what I attack, afraid of linking mobs too. I miss that, accidently linking mobs and bam, dying. Why is this game so passive? >_<


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