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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865

    Dungeons for NM's (A more sensible discussion)

    Last night, in my frustration after having wasted two hours trying to claim Kokoroon Quickfingers for no drops, I went off and ranted in General Discussion, then went to bed.

    This morning, I've got a clearer head now, and I'd like to try to have a constructive discussion about the problem that NMs seem to inherently present. They are:
    • Appears to be a stop-gap measure for content.
    • Has the potential to cause undue stress. (When competing against others for the claim)

    There are probably more issues with the NMs, but these two are the most evident. I have a solution:

    Make instanced dungeons for Notorious Monsters, in the same vein as the .hack// series. Here's how it would play out.
    1. You reach either: A Ruin with an Entrance; A cave entrance; a door; or a hidden entrance somewhere. Interacting with it would put you in a dungeon instance populated with "lesser" versions of that Notorious Monster in question.
    2. You fight your way through the dungeon. This would take on average 15 to 30 minutes for an equal-rank player to the NM's rank. You reach the end of the dungeon and find a locked treasure chest. You touch the treasure chest.
    3. Surprise! Endboss appears, the NM himself! Dungeon Boss Battle ensues.

      You defeat the NM, and the treasure chest automatically unlocks. The party opens it and claims at least one unique item drop out of every 3 or so dungeon runs.

    This eliminates the seemingly random crapshoot that current NMs are, and it allows casuals to budget their time more effectively. Having a big random factor in claiming NMs really hurts casual players' schedules, which is why I feel they need to be instanced, and have some "prerequisite" to unlocking said NM - hence the dungeon crawl to the end of the dungeon. Even if the casual player may have to bow out of the game session before reaching the endboss, he'll still have earned something: SP.

    This is also an effective form of mid-range and high-end content for people who like to party with their friends, as opposed to soloing.

    Let me hear your thoughts, please.

    Also, if you know the dev-tag for dungeons, let me know, so I can add it to the thread. Thanks.

    Edit: Someone mentioned this to me, you know all these random sewer/well grates you encounter across Eorzea? Those could serve as dungeon entrances, too.
    (3)

  2. #2
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Things will cool off a week or two later.
    "Has the potential to cause undue stress" - That's what the 5 min re-pop rate is for no? No big deal even if you miss a pop.
    (0)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I disagree with what you said. There is no reason for there not to be free reign world nms, if you hate them don't do them, that simple.

    I see 4 major issues reading your post form the other threads.

    1 you hate competition, as the person above me said it is new content people will leave it in a short while.

    2 they spawn within 2-5mins no one can complain about it being "Hardcore" because it is not. Hardcore would be the same drop rate and 1-3hr spawns.

    3 if you cannot claim you suck at claiming, get better or stop QQing. There is nothing wrong with the current system.

    4 you either have never played a real mmo, or from the sounds of it you just do not like mmos. These NMS/rare mons are easier to get then NMS in any other mmo on the planet, including WoW. This NM claiming is a staple of the MMO genre.
    (0)

  4. #4
    Player
    DarthTaru's Avatar
    Join Date
    Apr 2011
    Posts
    273
    Character
    Darth Taru
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Open world NM's result in more lively zones. They fill pointless areas and give them purpose.
    It sounds like you're into the `every kid deserves a medal` mentality which I despise in an MMO.
    These NM's spawn 1~5 minutes after they're killed. You'll probably have whatever drop you wanted before this thread even reaches the bottom of the page.

    Just be happy you don't need Herald's Gaiters.
    (1)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I disagree with what you said. There is no reason for there not to be free reign world nms, if you hate them don't do them, that simple.
    Are you serious ?

    These NM's are about the only real content we have outside of guildleves (which we have all done 100 times by now) and side quests which aren't bad but can become very boring when doing lots in a row.

    I totally agree with what the OP is saying here, although I have had no problem getting to fight the NM's I wanted, I did try and help an LS member with Downy Dunstan and it was horrendous how many people were there trying to claim him, yes it will calm down in a few weeks but people want to this stuff now whilst its new and fresh.

    if you cannot claim you suck at claiming, get better or stop QQing. There is nothing wrong with the current system.
    Latency can be a huge issue for claiming these type of random encounters, it was why people used bots in FF11 after all to try and get the edge on everyone else and why other MMO's don't do world bosses anymore.

    4 you either have never played a real mmo, or from the sounds of it you just do not like mmos. These NMS/rare mons are easier to get then NMS in any other mmo on the planet, including WoW. This NM claiming is a staple of the MMO genre.
    WoW doesn't have world bosses anymore, at least not ones that give decent loot, yes they have rare monsters which would be a better name for these "mid level NM's" except they aren't rare due to crazy respawn times.

    As I said in another post SE can still fix this issue, either by moving the NM's into the upcomming dungeons (perhaps they have this planned, who knows) or by making them part of a special mission faction leve.
    (3)

  6. #6
    Player
    CrazyCarl's Avatar
    Join Date
    Apr 2011
    Posts
    21
    Character
    Carl Linders
    World
    Hyperion
    Main Class
    Miner Lv 50
    Quote Originally Posted by Jinko View Post
    WoW doesn't have world bosses anymore, at least not ones that give decent loot, yes they have rare monsters which would be a better name for these "mid level NM's" except they aren't rare due to crazy respawn times.
    lol you said WoW
    (0)

  7. #7
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Wow use to have roaming rare mobs that droped better then average drops in the world not the best but good ones none the less when I played. I stopped when the game started to get highly nerfed and dumbed down to a stupidly low level.

    But then again I see this is a horrible thing and a prime example of what I do not want to happen in this game. Anything resembling things hardcores could enjoy was nerfed out of it by the millions and millions of casuals who refused to accept the fact there was people who enjoyed them.

    World Nms are simple if you do not like doing them... do the ones that will be released in dungeons and let those who enjoy them kill them. But putting them all in dungeons is stupid... it is a mmo you should be playing with a world of ppl not by yourself or a small group. And People = competition that is part of a mmo. Having no competition (like in WoW) is sorta like winning a content when no one else entered it... sure you get the reward for winning but man is it pointless.

    I do not understand why anyone would want a 100% instanced mmo... that is what cheap free to play mmos do.
    (0)

  8. #8
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I love the free roam NMs and the current system. Its obvious its going to be a little hard since they were just released to get ahold of these items. Everyones there. But I also like the 30 min. Dungeon raid to fight one I just dont see it coming to be. Either way I think the current system for the NMs we have now is fine. In fact I believe it will be tp easy to obtain some of these given a few months but I really enjoy it as is.
    (1)

  9. #9
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I like free roaming NMs as well, makes the world feel more alive, you see more people out and about, not hidden away in instances. As others have said, they will be introducing dungeons where you will not have to compete with anyone. Some people like to compete for their gear, however and just because you don't like it doesn't mean SE should lock everyone out of it by instancing every NM.
    (0)

  10. #10
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    it seems to me everyone is into the whole lets go intoa world not apparn\t of the world metality.i say balance have both.have items that are great available through nm's and instanced content. Balance is key here, also SE should focus on items for crafting alongside with the materia introduction.

    Personally I do not want to play an instance only mmo. I liked ffxi's balance.

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