Last night, in my frustration after having wasted two hours trying to claim Kokoroon Quickfingers for no drops, I went off and ranted in General Discussion, then went to bed.
This morning, I've got a clearer head now, and I'd like to try to have a constructive discussion about the problem that NMs seem to inherently present. They are:
- Appears to be a stop-gap measure for content.
- Has the potential to cause undue stress. (When competing against others for the claim)
There are probably more issues with the NMs, but these two are the most evident. I have a solution:
Make instanced dungeons for Notorious Monsters, in the same vein as the .hack// series. Here's how it would play out.
- You reach either: A Ruin with an Entrance; A cave entrance; a door; or a hidden entrance somewhere. Interacting with it would put you in a dungeon instance populated with "lesser" versions of that Notorious Monster in question.
- You fight your way through the dungeon. This would take on average 15 to 30 minutes for an equal-rank player to the NM's rank. You reach the end of the dungeon and find a locked treasure chest. You touch the treasure chest.
- Surprise! Endboss appears, the NM himself! Dungeon Boss Battle ensues.
You defeat the NM, and the treasure chest automatically unlocks. The party opens it and claims at least one unique item drop out of every 3 or so dungeon runs.
This eliminates the seemingly random crapshoot that current NMs are, and it allows casuals to budget their time more effectively. Having a big random factor in claiming NMs really hurts casual players' schedules, which is why I feel they need to be instanced, and have some "prerequisite" to unlocking said NM - hence the dungeon crawl to the end of the dungeon. Even if the casual player may have to bow out of the game session before reaching the endboss, he'll still have earned something: SP.
This is also an effective form of mid-range and high-end content for people who like to party with their friends, as opposed to soloing.
Let me hear your thoughts, please.
Also, if you know the dev-tag for dungeons, let me know, so I can add it to the thread. Thanks.
Edit: Someone mentioned this to me, you know all these random sewer/well grates you encounter across Eorzea? Those could serve as dungeon entrances, too.