Because holding your sub by artificially restricting how much gear you can get (whether you need it or not) is a really easy way to retain players this deep in an expansion
But I’m also on the side of the gear literally doesn’t matter anyway
Yeah I know that's why cbu3 does it. I even wrote about that earlier in the thread. I'm asking these people why they're hung up on other players' reasoning for just wanting to farm tomes during a time when there's nothing else to do anyway. "Oh they're just gonna idle in limsa with it" yeah? And? Who the hell cares?
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
Because "I want the gear" is just a dumb reason.Yeah I know that's why cbu3 does it. I even wrote about that earlier in the thread. I'm asking these people why they're hung up on other players' reasoning for just wanting to farm tomes during a time when there's nothing else to do anyway. "Oh they're just gonna idle in limsa with it" yeah? And? Who the hell cares?
Do I agree it should still be locked? No. Do I think we should cater to "I want the gear" people? Also no.
Pretty much this ^I think it’s fine because you can get a relic (665) and full 650 gear without having to spend a single comedy tomestone within an hour from a new job reaching 90
650 is plenty for everything in the game, if you are doing savage prog this late 650 is plenty for entry and you’ll naturally accumulate more gear, if it’s casual 650 is way above the ilvl for everything anyway so the difference between 650 and 660 is mostly just where on the agro chart you sit
It’s tedious enough to gear up at least 2 jobs with 660 gear it renders the opportunity to gear up 660 for the 3rd. Then again it’s also the matter of ilevel flexing that most players perceive as given the dopamine for better bursts, agroo etc.,
Ideally 650 is more than enough that you could get by with 97% for most of the game’s general content (roulettes fate etc) excluding savage of course which makes it only 3% of it.
After all endgame is glamour truly & less so flexing (WoW has that tendency & it’s distressing). Relic weapons are ridiculously easy now to upgrade it to 665 for most jobs at least per week; provided you viciously farm roulette’s for tomes.
The game’s design is indeed meant to slow its pace & be less competitive but delight more on the fun of things around with other sorts (housing, pvp, social interaction etc.,)
It’s difficult to pinpoint out what it could improve wise, or not at all, after all, every player has different approaches with enjoying the game (casuals & hardcore alike) & neither can be blamed nor be convincing. Best go for what resonates with you than going with the flock mentality.
They want the gear at the end of the expansion when it doesn't even matter anymore. They're not even asking for it for free. They're asking for the ability to grind for the gear now, instead of having it dragged out over weeks. Your reasoning makes no sense to me at all. What bothers you about this? Will it bother you in 2-3 months when they uncap it anyway?
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.
here comes the luke warm hot take:
if gear doesn't matter then why does keeping the cap matter? savage is cleared week one with crafted gear, if anything crafted gear needs to be limited to one slot, or majorly nerfed as it just invalidates any form of gearing process this game could have..
gearing isnt fun because its just go to pf and find a "full sets for sale 2m gil" on day one of a patch...
i say uncap the tomes if gear doesn't matter in this game so we can get our glams and our cheap serotonins, but if gear does matter then i say remove crafted gear so we can actually have some world progression getting geared, let the dungeon gear have relevance again, let us actually get our serotonins from finally getting that drop...
If crafting gear was nerfed or limited you may as well just delete the crafters because at that point the only reason to level crafters is so you can repair and add materia to your own gear rather than paying an NPC to do ithere comes the luke warm hot take:
if gear doesn't matter then why does keeping the cap matter? savage is cleared week one with crafted gear, if anything crafted gear needs to be limited to one slot, or majorly nerfed as it just invalidates any form of gearing process this came could have, gearing isnt fun because its just go to pf and find a "full sets for sale 2m gil" on day one of a patch...
i say uncap the tomes if gear doesn't matter in this game so we can get our glams and our cheap serotonins, but if gear does matter then i say remove crafted gear so we can actually have some world progression getting geared, let the dungeon gear have relevance again, let us actually get our serotonins from finally getting that drop...
and? i thought glam was the true endgame? what about furniture? crafters have entire quest lines that are exclusive to them, entire reward structures.
crafting will be fine, and if its not then its up to the multi billion dollar company to improve it.
past that, players have the power to sell week one FOMO is just as dumb as square selling it.
crafted gear may be a great way to not play the game, but it ruins it for mmo fans, i'm sick of this play week one and quit meta.
Only to some, plus only a small part of glam came from crafting.
And so does all other classes? Ever level up a class you don't like to play? A lot of people do, and what we do with those classes when we cap them, we stop playing them. That's me with Ninja, after hit the cap with it, the next time I play the class is when the next expansion come out. But there are other DoW and DoL I play regularly, take them into new dungeon/raid/content and such. For crafter, new gears is part of their content life cycle to keep them engage throughout the expansion. You don't want people to level their crafter to cap then stop playing them.crafters have entire quest lines that are exclusive to them, entire reward structures.
I'm also sick of people complaining about meta when it has always been an optional thing. Don't like the meta? Just don't be part of it. If my gaming time is 10 parts, probably 1 or 2 part of it follow the meta (usually because of Ultimate), but outside of that I often don't care and follow it. Yet I never have issue with finding group or clearing content. What's the point of complaining about other people play style when it doesn't really affect yours? You don't care about week 1 clear? You don't have to. But people who want to should be provided the mean to do so.i'm sick of this play week one and quit meta.
once the next expansion hits getting current max level gear becomes a complete joke so doing it now doesn't even matter for anything outside grinding for the sake of grinding
they usually do up the weekly max near the end though so should sooni-ish
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