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  1. #1
    Player
    Shikono's Avatar
    Join Date
    Jan 2024
    Posts
    2
    Character
    Shikono Mao
    World
    Twintania
    Main Class
    Dark Knight Lv 90
    For one I have to agree with the loot lockout system that is currently in place on the game. This works fine for the first few week that a new Savage tier gets played. But MONTHS into a savage tier u are still gated by weekly caps who should already be removed by this point in the games cycle.

    I mainly play tanks and recently I wanted to get my hands on healing, as it could be a fun challenge, after having beat the tier already. This is a pure pain, not only is it hard to change from the normal tank I play to healer, I am also restricted by my gear. U daim well know that pf sets up the min Ilvl needed to 650, meaning I can't even join on groups. Let alone if I would join in as tank trying to get the gear I want for healer and then go again on said healer just to rob another group of a chest they could have had. I won't do this so I farm weeks worth of tomes and upgrades I need just so I can join these groups for reclears. This in turn reducing my enthusiasm for playing healer for this tier.

    Now that one can just use crafted gear, which is the minimum one needs to clear the whole tier. This is in place just so u would not be gated to do these fights when they release, like WoW where they want u to farm weeks worth of gear before u can even do the cool boss fight the devs put moths of hard work into. U would rather spend weeks farming for that tiny extra bit of health or dmg instead of just playing the fight?

    On the flip side yes 650 is more then enough to do most content, but what does it mater when something has been out for months at this point. Not only does it encourage new players who have not done the tier by that point to now go in and more easily get your bis sets. It also provides those who already play these to gear up alt jobs and try to go for a clear on a job they have not yet done it on, even more the case when a ultimate drops after a tier to give players the time and choice to change classes dependent on that their group needs. Isn't this a gain on both sides of the coin here?

    An off topic on this part is that fact that more then 1 job type also shares gear, take "striking" and "maiming" for example. They share accessories under the "striking" name. This already forces u to pick ONE of these two types u want to gear for. As u the other will a majority of the time not share the same pieces or melding's in their sets. And if u choose to play monk over samurai u cant even share the gear without it being abysmal on the other.
    (0)

  2. #2
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shikono View Post
    This works fine for the first few week that a new Savage tier gets played. But MONTHS into a savage tier u are still gated by weekly caps who should already be removed by this point in the games cycle.
    Both time frames you listed are bizzare. On week 2, gear should absolutely still be locked because the only people clearing the tier week 1 are hardcore raiders. You also don't define "months", 3 to 4 months seems more than reasonable. If anything, gearing alts should be cheaper after you purchase the first piece of gear. So if you purchase chest, the next chest piece you buy should be significantly cheaper, this keeps the cap in place, reduces the grind overall, and makes alt gearing much simpler.


    if I would join in as tank trying to get the gear I want for healer and then go again on said healer just to rob another group of a chest they could have had
    This is the way of PF. Free for all loot, if you want fair gearing then join a static.

    like WoW where they want u to farm weeks worth of gear before u can even do the cool boss fight the devs put moths of hard work into. U would rather spend weeks farming for that tiny extra bit of health or dmg instead of just playing the fight?
    YES PLEASE GOD, YES.

    Meaningful gear? Meaningful fights? Tiers of gear upgrades so you can dabble in the last bit of content the game has instead of buying stuff off the market board and plowing through everything? ABSOLUTELY YES. Gearing in this game is so bad that I can't think of any mmo with a worse gearing system.
    (0)
    Last edited by Troxbark; 01-24-2024 at 11:44 PM.

  3. #3
    Player
    Shikono's Avatar
    Join Date
    Jan 2024
    Posts
    2
    Character
    Shikono Mao
    World
    Twintania
    Main Class
    Dark Knight Lv 90
    Like I said the current system works for the first few weeks of a tier, but after (for me personally) 2 - 3months u should begin to see reductions in costs. And then after a good 5 - 6 months there should be absolutely no reason to sill have any restrictions on loot or tomes. This is also the time a ultimate would get released after a tier drops, so having a full unlock would encourage more people to go into and try the new fight.

    U said the only people who clear week one are hardcore raiders. That's where u are wrong, I know a heap of people who by this point have not cleared or did 2 months into the tier. They still made it past every 3th fight of said tier. It is ridiculous to say that only "hardcore" are able to clear a fight week one. Every fight is still hard, just doing it without any piece of gear is something even said hardcore players don't do, any hp, any dps gain is a boost to being able to clear. They even funnel all gear to 1 dps on week 1 just so they can lower damage check requirements.

    I do static and pf. In both cases u are not able to gear anywhere soon, on average it takes 8 to 10 weeks (if u are able to clear every fight each week, something most midcore or casual statics can't even do after 3 or 4 months into a tier). Everyone needs gear, there is not a single person who would willingly pass on gear just for 1 person, unless as stated before its a week 1 trying to maximize clear potential on a final fight. This is even so bad that in JP they put up rules where everyone is only allowed to get 1 piece per fight, u roll on what u need not everything, u get a piece and u leave 1 by 1. Even if u would have 7 other people who would willingly pass on the gear from savage, u would still be capped by your ability to gain tomes.

    I am all for more gearing options, more routes to get to your final BIS set. But having a fight be deliberately unclearable just because your group does not meet the required gear to beat it is utterly outrages and should never be implemented. Or do we not remember the p8s fiasco?

    While I am on this, the relic which is supposed to be the peak of catchup gear should ALWAYS be BIS and not just the final stage. What point is there in making a weapon that isn't even better then that tiers current savage fight? Not a soul would be damaged because u get a weapon through the relic steps that is better then the savage one. If they were, how come no one is talking about the new Mandervillous weapons being better?
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