For one I have to agree with the loot lockout system that is currently in place on the game. This works fine for the first few week that a new Savage tier gets played. But MONTHS into a savage tier u are still gated by weekly caps who should already be removed by this point in the games cycle.
I mainly play tanks and recently I wanted to get my hands on healing, as it could be a fun challenge, after having beat the tier already. This is a pure pain, not only is it hard to change from the normal tank I play to healer, I am also restricted by my gear. U daim well know that pf sets up the min Ilvl needed to 650, meaning I can't even join on groups. Let alone if I would join in as tank trying to get the gear I want for healer and then go again on said healer just to rob another group of a chest they could have had. I won't do this so I farm weeks worth of tomes and upgrades I need just so I can join these groups for reclears. This in turn reducing my enthusiasm for playing healer for this tier.
Now that one can just use crafted gear, which is the minimum one needs to clear the whole tier. This is in place just so u would not be gated to do these fights when they release, like WoW where they want u to farm weeks worth of gear before u can even do the cool boss fight the devs put moths of hard work into. U would rather spend weeks farming for that tiny extra bit of health or dmg instead of just playing the fight?
On the flip side yes 650 is more then enough to do most content, but what does it mater when something has been out for months at this point. Not only does it encourage new players who have not done the tier by that point to now go in and more easily get your bis sets. It also provides those who already play these to gear up alt jobs and try to go for a clear on a job they have not yet done it on, even more the case when a ultimate drops after a tier to give players the time and choice to change classes dependent on that their group needs. Isn't this a gain on both sides of the coin here?
An off topic on this part is that fact that more then 1 job type also shares gear, take "striking" and "maiming" for example. They share accessories under the "striking" name. This already forces u to pick ONE of these two types u want to gear for. As u the other will a majority of the time not share the same pieces or melding's in their sets. And if u choose to play monk over samurai u cant even share the gear without it being abysmal on the other.

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