Overall, I was disappointed by the initial lead-in to Dawntrail, so I'm providing this feedback in the hopes that it can serve as constructive criticism.
Issue 1: Backing a political candidate that we know nothing about
By the end of 6.55, Krile, Alphinaud, Alisaie, and the Warrior of Light have all pledged to make Wuk Lamat the leader of her nation, despite knowing:You would have to be incredibly apathetic about the well-being of Tural's people to pledge support to someone's political ambitions with so little information. And we know from experience that the Scions are in no way apathetic, as time and again they have interjected themselves into countless political struggles with the intent of making life better for people across multiple shards (Ishgard, Doma, Eulmore, Garlemald, etc).
- next to nothing about Tural, its people, and their needs
- next to nothing about Wuk Lamat, except that she seems unwilling to admit her own weaknesses
- nothing about Wuk Lamat's political platform and goals
- nothing about the 3 other contenders for the throne
Similarly, we know that the Scions have first-hand experience dealing with the life-and-death decision-making that is required of those in leadership positions. From Alphinaud's time as the leader of the Crystal Braves, to assisting Aymeric in trying to unify Ishgard, to ousting ineffective leaders and trying to rebuild afterwards in places like Eulmore and Garlemald, the Scions have accumulated a wealth of knowledge that should make it clear that putting a person in a position of power over others is not a matter to take lightly.
It's so incredibly out of character for any member of the Scions to pledge allegiance to a near-stranger with so little understanding of the situation's context. I could imagine them agreeing to consider such an arrangement down the line — after they performed the due diligence of investigating and learning — but that's not what happened.
And while Alphinaud, Alisaie, and Krile all have their own reasons to want to visit Tural, none of them require entering the service of Wuk Lamat. The twins' mother is beyond rich; if Estinien can afford a ship to Tural, so can they.
Issue 2: Forced to agree?
Wuk Lamat asks us: "Will you lend me your strength, and help me win the throne of Tuliyollal?" And she gives us time to think of our answer.
Away from Wuk Lamat, G'raha Tia gives us a monologue on a bridge, telling us that we don't need to commit to Wuk Lamat right away, that we can make that decision down the line after we've explored Tural. Which, despite its patronizing tone bordering on infantilizing, is good advice.
But then when we reconvene with Wuk Lamat, she says, "You have the look of someone who's made up their mind. Go on then, let's hear it." And the only answer we have yet to give her is the answer to her earlier question: "Will you lend me your strength, and help me win the throne of Tuliyollal?"
We are given two very similar options:
- "I wish to boldly go where I've never gone before!"
- "I've never been one to turn down an adventure. I'll do it."
I chose the first, because of the two it sounded the least like I was committing so something. But Wuk Lamat's reply made it sound like I had just agreed to support her in claiming the throne:
"Excellent! You'll be compensated for your troubles, of course, but your time in Tural will be its own reward!"
So it really seems like, in spite of G'raha's suggestion, we've been forced to pledge support to Wuk Lamat right away. And that's a bummer.
Issue 3: Urianger and his secrets
In 6.55, we are shown that Thancred was eavesdropping on G'raha Tia's and the Warrior of Light. And that he then shared these ill-gotten secrets with Urianger. And that neither of them seemed to think there was anything wrong with this.
Which was disheartening, because after going through so much together, it felt like these two were supposed to be our friends. And that's not how you treat friends.
Especially considering recent events in the previous expansion. One of my favorite parts of Endwalker was the heart-to-heart that we had with Urianger on the moon, where he reflects with regret on his history of subterfuge.
And now here he is, choosing to keep new secrets from the friend he had that conversation with, instead of being open about it.
Issue 4: It's silly that nobody knows anything about Tural
Sharlayan is a nation that has hungrily hoarded knowledge for hundreds of years. And beyond learning for their own sake, they also were entrusted with the responsibility of preparing all life on the planet for an exodus to the moon. Given these twin contexts, it's comically absurd how little information there is in Sharlayan about Tural. Especially when you've got folks like Erinville going to and from there.
I get that it's a better story if we just go there and experience it first-hand, and I agree! But there's no need to frame it like that's the only way to learn these things. It could just be the preferable way.
The game even already has its own oft-repeated phrase on this topic: "History is learned, not lived". With the implication that "living" would be more accurate. Ergo, it would be better for us and our companions to go and live this culture than it would be to simply learn of it. Etc.
I'm hoping that future patches can find a way to somehow improve these faults. Thanks for your time and consideration.