Results 1 to 9 of 9
  1. #1
    Player
    eldritchAvatar's Avatar
    Join Date
    Oct 2022
    Posts
    35
    Character
    Aletheon Ruchiradam
    World
    Seraph
    Main Class
    Astrologian Lv 100

    FATE consequences

    The fact that there aren’t map-wide consequences for failing or ignoring fates bothers me. We’re approaching level 100, y’all can make it more punishing. If we’re snoozing why aren’t we losing?

    Oh a monster is overpopulated and I ignored it? Make the area the fate happened so saturated with mobs that it’s hard to solo (could be a good thing if you’re hunting pelts). No more food all the bugs ate the crops.

    Oh no they’re attacking a bridge or something and I ignored it? Gotta go the long way now. Oops gotta evacuate the town, too many enemies. Whoopsie, the necromancer popped off and now it’s everyone’s problem for the next hour you have to kill everything twice.

    What I’d love to see is exclusive gathering points locked behind combat fates. Or a crafting section that repairs defensive structures that assist in combat. There’s no reason that DoH or DoL classes have to be separate from DoW experience. This provides end game crafters the chance to play an active role in getting to play with players on the overworld map. It rewards them with consequential benefits and brings random players together via collective responsibility.
    (3)

  2. #2
    Player Solakor's Avatar
    Join Date
    Jun 2021
    Location
    Searching for skill expression
    Posts
    86
    Character
    Suo Sao
    World
    Ragnarok
    Main Class
    Samurai Lv 80
    Consequences? Failing? Performance? Gatekeeping? In my game? PFFFFT. Go back to WoW pls with that TOXIC attitude. We like not thinking and playing solo in an MMO here.
    (3)

  3. #3
    Player
    Paradigms's Avatar
    Join Date
    Sep 2021
    Posts
    3
    Character
    Lu Mi
    World
    Alpha
    Main Class
    Summoner Lv 100
    Gathering nodes locked behind combat? no thanks
    (6)

  4. #4
    Player
    vexis58's Avatar
    Join Date
    Mar 2019
    Posts
    25
    Character
    Kazzarae Nerise
    World
    Leviathan
    Main Class
    Sage Lv 90
    FATEs are fun sometimes, but I don't want to be required to do them when I don't want to, which is what's going to happen if there are consequences for "failing". A.K.A. everyone's moved on from this zone and there's barely anyone around to even do FATEs.

    Or hey, I was in this MSQ quest cutscene and was unable to go do that FATE, now everyone who comes to the zone in the next hour is going to be punished for something they never even had the option to help with because they weren't here.

    I come to a zone because I wanted to gather something, now I have to sit around a half hour waiting for that specific FATE to respawn so I can help fight it, because whoever was here before didn't do it for whatever reason?

    Game features where you have to do something to avoid punishment aren't typically very successful (remember the reframing of "fatigue" from playing too much at once into bonus "rested EXP" for being offline more, people like the new way much more even if it's functionally identical) and especially so if that punishment is very likely to be due to the actions of random other players you likely won't even interact with directly!
    (3)

  5. #5
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    662
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    No, l don't want it. I am going to repeat it again. Guild wars 2 does it on some older maps. If You fail certain fate, "aetheryte" get locked out, Or that area gets filled with poison mist. It is a good thing that gathering is not a separate class in Guild wars 2, So l can spam The pages in my firebrand's book 2 to Tank through poison damage And gather ore Or tree then get out to recharge my pages. It is not fun.
    (1)

  6. #6
    Player Astrahime's Avatar
    Join Date
    Feb 2023
    Location
    Ishgard
    Posts
    174
    Character
    Eirika Zenbi-ryoshi
    World
    Phantom
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Paradigms View Post
    Gathering nodes locked behind combat? no thanks
    Wdym? Wasn't Old Diadem fun?
    (1)

  7. #7
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    Yeah that would be cool to see fate have an effect on the map. I wish each map had a gimmick. Maybe even one where you have to capture zones. Bozja boss fates were the best. They could make a map where defeating a boss gate open up an area of the map to that leads up to a big battle for rare loot. Make the difficulty scale based on how May people are in the boss fight.
    (0)

  8. #8
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,135
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Paradigms View Post
    Gathering nodes locked behind combat? no thanks
    Yeah! Gathering nodes belong to being locked behind gathering.
    (1)

  9. #9
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    735
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    Reminds me of Besieged in FFXI where you lose the XP buff if you lose Besieged . Maybe make it like if you fail a fate, you can't fly there until you beat it the next time it spawns . or you can't use the Aetherytes in that zone until you beat the FATE (can't teleport there)
    (0)

Tags for this Thread