I would like a ff11 style relic grind for at least 1 expansion where there is so much to do it keeps me busy for the whole expansion on release and not handed to me day one of a patch because I'm sitting on capped tomes for 4 months.
I would like a ff11 style relic grind for at least 1 expansion where there is so much to do it keeps me busy for the whole expansion on release and not handed to me day one of a patch because I'm sitting on capped tomes for 4 months.
That is when the true Vana'diel of legend will be reborn.
IKR you're just getting them incidentally. There's no deliberate design to even rate here, it's a bonus they tacked-on somewhere rather than content in its own right. I can understand people being happy about getting upgrades for no work, but it's not a superior content design. Real content is always better than no content.
Relic was the highlight of Endwalker and they look better then Ultimate weapons, Diablo 4 season 3 starts today so i wont bother with FFXIV for now.![]()
Last edited by snipski; 01-23-2024 at 02:55 PM.
these ain't relics they are trinkets
only legacy they have is that they are ez especially once they turn into poetics
I haven't played the game for what feels like 2 months now thanks to a broken laptop, but I've seen the video posted by desperius FFXIV, seen the Drg relic on my boyfriend's screen and even the other weapons around Gridania. Sure, they look better than the ultimate weapons (aside from a few of them...ahem, Sage Manderville Weapon, cough cough, looks like rolling pins xdd) that's all they are ever going to be referred to as. Not like "Bozja Relic!" Or "Anima Weapon!" Just as "Ultimate-Weapon Ripoff" or "Tome Weapon that requires no real skill to acquire". Doesn't matter if you play the game 24/7 or don't, it still makes the game feel less entertaining and more of "Oh do these few dungeons hundreds of times and do the same mechanics every time to recieve a Relic. I don't even feel like calling it a relic now![]()
Last edited by Rxvenluvsducks; 01-23-2024 at 05:31 PM.
I will at least give they are nicer than the TOP weapons within the same “design” sphere but that’s less because the relics look nice and more because the TOP weapons are the ugliest abominations this game has ever given birth to and I think if I ever cleared TOP (I won’t) I would prefer to be kicked in the shin than get any of the TOP weapons
Something I have been thinking about, what purpose, or, who does the tome weapon actually appeal to now?
In the past, the highest ilevel weapons (Savage, Relic and Tome) appealed to different people and so, they all had a purpose. Savage weapons were for those that cleared Savage, Relic weapons were for those that wanted a strong weapon and didn't mind trading time for it and the tome weapon was the easiest one to get which appealed to the people who didn't want to do either of the other options, or even as an interim weapon whilst getting either of the other 2.
Currently, the Savage weapon is still the same, the tome weapon is still the same, however, the relic has completely changed. You don't need to trade time for the relic as you get it doing things you were already doing, so it just comes automatically. It requires less effort than even the tome weapon. So now, who does the tome weapon appeal to? Well, noone. It is just a weapon you get before you get one of the others. The relic even has the benefit for not requiring any capped tomes, so you can focus on using those tomes for gearing other slots. Not to mention, I don't even think the weapon upgrade mat is outside savage yet (could be wrong), which makes the tome weapon even less appealing for anyone not doing savage.
People can tell how easy or not the new relics are but the reality is that they are glorified side quest tome weapons and makes the weekly capped weapons a joke.
It also streamlines what you purchase so i will never touch any of the ilv650 weapons (which I didn't do even before the patch drop because it is a waste)
That ffxi comparison made me think back to how hard legendaries were to get in the past in WoW. Where you'd have to do weekly clears of the current raid for most of the patches lifespan to finish one of them. One per raid group, not Player.Bring back unique relic content! - I want something to work towards and to look forward to...Not something I can claim literally the day the latest patch goes live...Most FFXIV players seem to not realize how easy they have it, even when Atma and Light farming was fresh...In classic FFXI relic weapons would take well over a year to obtain a single stage.
Nothing about any of FFXIV's relics are particularly hard and in comparison to other games not even that bad as far as grinds go...So to reduce a relic down to 1500 old tomes per stage with no other pre-requisites (apart from some cutscenes) is incredibly pitiful and reductive!
I swear people these days want to be given everything on a silver platter without even trying to lift a single finger...Might as well ask the devs for a button to instantly make you max level, with gear at max ilvl and all tomes capped whilst you're at it because that is the exact same energy these people are giving!...and people wonder why player retention has been low this patch cycle?!...
Compared to that, while I wasn't interested in Eureka during SB that seemed much more doable and much easier to pace to your gaming time.
And similar with ShB and bozja with the added bonus of some steps being basicly doable as part of your daily Roulettes over a long time if you didn't want or couldn't free Up time for long grind sessions.
Where as EW relics are just free. You don't even need to run any content after the patch bc instead of adding relic mat Drops to whatever Roulette daily bonus. You just buy the mats with tomes. And there's nothing to it beyond handing those mats over.
The thing is, Tomestone weapons were never appealing. On the new tier release you have to wait 7 weeks before you can exchange the 7 Blades for the special tomestone, and even then you have to sacrifice 1000 (they changed it to 500 recently) capped tomestones to get one. Wwhile the newest EX is right there available from the start, which is basically BiS for those 7 weeks. Then after those 7 weeks you finally get 1 weapon that's better than crafted or EX. Hooray. But you can't agument it so it's a miniscule increase over EX weapon.Currently, the Savage weapon is still the same, the tome weapon is still the same, however, the relic has completely changed. You don't need to trade time for the relic as you get it doing things you were already doing, so it just comes automatically. It requires less effort than even the tome weapon. So now, who does the tome weapon appeal to? Well, noone. It is just a weapon you get before you get one of the others. The relic even has the benefit for not requiring any capped tomes, so you can focus on using those tomes for gearing other slots. Not to mention, I don't even think the weapon upgrade mat is outside savage yet (could be wrong), which makes the tome weapon even less appealing for anyone not doing savage.
Then the X.1 patch is released. The newest EX weapons are actually better than the unaugmented Tome weapon and while new alliance raid is released, which lets you upgrade your gear, SE does not allow to buy weapon augmentation material until way later, which is close to the release of the next patch.
Repeat those steps 2 more times.
Last edited by Flay_wind; 01-23-2024 at 07:57 PM.
Sometimes rumors are just... rumors.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.