Write a list of tasks in the style of old relics yourself or get someone to write one for you. Problem solved.No one has yet to actually give me a good answer to my question.
We already have a tomestone weapon that one can obtain by grinding whatever content they want. "I prefer that I could grind whatever I wanted for EW" okay, awesome. That's exactly what the tomestone weapon was for. Meanwhile players who wanted more intricate steps with branching, yet specific resources to obtain had Relic weapons. What purpose was there to giving both weapons the same path to obtain them? Why wasn't the tomestone weapon good enough? Why do you need both? And what is left for the players who clearly don't like the tomestone grind path and preferred the relic grind path? If you would rather relics stay a simple tomestone grind every step, then what is it those of us who want the old relic grind experience get to have instead? What do you suggest we get?
The problem is they chose a resource that is shared between multiple different things in the game, making it obnoxious to deal with in a lot of regards. Crafting materials that need tomestones and the materials for upgrading the crafting armor both use those tomestones. And when someone says that we get to choose what content we are doing: So basically Roulette and hunts? I guess if you are max level maybe you just coincidently get a small amount from pvp.
What makes relic grinds typically better is when there are steps you can do while you are sitting around in PF waiting for groups. Thanks to the DC travel and how they engineered this relic the FFXIV experience has been pretty lackluster after probably patch 6.1 or 6.2. I can't really remember when it hit since it has been so long.
On the note of DR, as I vaguely saw this discussed -- I'm not entirely sure it's the best solution to nerf DR in the long run - Perhaps adjusting the scaling of it when there are only 2-4 players to help facilitate players that are doing the content for the first time. Beyond that...
I think increasing the rewards in PotD or adding additional places where you can get the items required for the relic. - Just making the yield guaranteed for the Timeworn artefact from PotD; that alone would go a long way, and would probably produce the best results.
I was saying to my friend in other day about adding good amount of Causality into DRN: revitalize both manderville (lol) and DRN at the same time.On the note of DR, as I vaguely saw this discussed -- I'm not entirely sure it's the best solution to nerf DR in the long run - Perhaps adjusting the scaling of it when there are only 2-4 players to help facilitate players that are doing the content for the first time. Beyond that...
I think increasing the rewards in PotD or adding additional places where you can get the items required for the relic. - Just making the yield guaranteed for the Timeworn artefact from PotD; that alone would go a long way, and would probably produce the best results.
But ofc that's just a band aid.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
That's fine if you have that stuff leveled up but if you don't then you're at the mercy of the MB and as we found out in the early relics, people aren't kind to those looking for those mats.What makes relic grinds typically better is when there are steps you can do while you are sitting around in PF waiting for groups. Thanks to the DC travel and how they engineered this relic the FFXIV experience has been pretty lackluster after probably patch 6.1 or 6.2. I can't really remember when it hit since it has been so long.
See: The stuff you can buy on the MB from the bi-color gemstones for the mounts
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I mean, even so much as being able to do fates to get progress is better than nothing.That's fine if you have that stuff leveled up but if you don't then you're at the mercy of the MB and as we found out in the early relics, people aren't kind to those looking for those mats.
See: The stuff you can buy on the MB from the bi-color gemstones for the mounts
The reason we have lackluster relics and no content this expansion is because so many people wanted that ugly new furry, male viera.
All the endwalker budget that could have been used on having content and interesting things to do has gone to waste. Maybe the community will think twice now about demanding a new furry and let them focus on content so that dawntrail doesnt die off before 7.5 like endwalker did before 6.5. the bozjan grind was a grind but it at least kept people playing.
That has literally nothing to do with each other. Also you are an ugly Viera yourself, lol. Somehow they managed to add the female Viera back in ShB and we got a relic grind anyway.The reason we have lackluster relics and no content this expansion is because so many people wanted that ugly new furry, male viera.
All the endwalker budget that could have been used on having content and interesting things to do has gone to waste. Maybe the community will think twice now about demanding a new furry and let them focus on content so that dawntrail doesnt die off before 7.5 like endwalker did before 6.5. the bozjan grind was a grind but it at least kept people playing.
The ressources went into the island sanctuary instead of a new relic zone. And the rework of older dungeons and making them playable with NPCs, variant / criterion dungeons and Eureka Orthos. Basically all of it was badly designed and failed.
But even with the Island they simply could have made us grind fates and dungeons and whatever content there already is in the game like they used to back in ARR and HW. They simply decided not to add a grind by keeping the required amount of tomestones low. Because in the past entitled people complained about the grind I guess?
The ressources to create content were there, but by trying to play it safe all of it was dead on arrival.
When they can add a Moogle Treasure Trove grind then they also can add a relic weapon grind >.>
Last edited by Tint; 02-25-2024 at 01:20 PM.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Side note:
This grouping of Hildebrand quests was probably the least funny of them all, they used to be absolutely hilarious. I think I almost wet myself over the Gazebo jokes, and the "lookout they're getting away" while pursuing the old men hunched over and the last one constantly healing the other's back.
EDIT: That said, from my perspective having multiple classes worked up, I kinda appreciated this version so I didn't have to do a ton of them.
Even the moogle event is hilariously badThat has literally nothing to do with each other. Also you are an ugly Viera yourself, lol. Somehow they managed to add the female Viera back in ShB and we got a relic grind anyway.
The ressources went into the island sanctuary instead of a new relic zone. And the rework of older dungeons and making them playable with NPCs, variant / criterion dungeons and Eureka Orthos. Basically all of it was badly designed and failed.
But even with the Island they simply could have made us grind fates and dungeons and whatever content there already is in the game like they used to back in ARR and HW. They simply decided not to add a grind by keeping the required amount of tomestones low. Because in the past entitled people complained about the grind I guess?
The ressources to create content were there, but by trying to play it safe all of it was dead on arrival.
When they can add a Moogle Treasure Trove grind then they also can add a relic weapon grind >.>
Who decided CT was the only alliance raid set that should offer tomestones
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