Quote Originally Posted by Remember_The_Name View Post
Just to remind everyone here - the 10 minute forced queue was deliberately installed by SE when Endwalker was released. As a safequard for new players to "not wait for a long period of time". Echo buff was supposed to compensate for the lack of players.

And this was one of the worst F-ing change EVER!

Explanations:
For new player:
  • After 10 minutes, you get thrown into the DR with a 2-3 poor saps at best (because Bozja raids are kinda dead, amazing future-proofing right here, SE). And if someone will, understandably, nope-out - here goes ~20-50% of your DPS, lmao
  • The Echo buffs scaling gets extremely wonky when it comes to party less than 8 players.
  • Twice Comes Ruin makes obscene HP from Echo quite pointless. And dying causes damage penalty that, combined with general lack of proper essences, turns the raid into a two hour SLOG! Worst experience ever.

For old player:
  • As a smart cookie, they all resorted to using Party Finder (again, good job with future-proofing, SE). But the 10 minute forced timer was taking its toll on a relatively quick 15-20 minute DR speedrun.

In summary:
With one simple change SE managed to ruin the DR both for old and new players. Hell, let them wait for longer amount of time but get a decent 8 player party or get dragged along with a passing-by Party Finder group.


SE really needs to learn how to keep older content relevant (and it applies to Duty Roulette too, by the way). Bozja would not be half as bad if they were peoperly addressing its issues.

And, for Endwalker, SE overcorrected everything and threw relic grind out of the game. Like they often do.
Twice come ruin is an easily avoidable mechanic if you... you know... actually do mechanics.

The only thing TBH I think they should do at this point is just nerf the HP values of the bosses inside. The duty is fairly soloable with proper buffs/actions. The only difficult part when at less than 4 people is the DPS check phase of the battle with the 4 bosses.