
Originally Posted by
ty_taurus
Here's the thing that I don't understand about this argument...
Let's say that in the past, FFXIV developed a reputation for having a major FOMO environment, where there was this feeling that a player was obligated to log in every day and grind daily in order to keep up with the game's increasing demand for better gear and higher stats, even on the casual level. In other words, if you took a break, your gear would fall so behind that when you returned, you'd need to spend a lot of time simply grinding and farming materials to update your gear enough to continue new story segments or participate in new content. Then, EW comes along and changes that so that players can now comfortably take breaks without putting themselves in a situation where grind will be a requirement to jump back into the game later. That is an environment in which this argument makes sense to me.
But that is not the story of FFXIV. This game has always been an MMO that allowed you to play other games, take a break, or just casually log in to hang out with your friends without putting you in a situation in which getting back into the game later becomes a chore. And yet, at the same time, it offered unimportant, optional rewards that players who were up-to-date on the game's content could grind out if they wanted to, giving them something they could sink time into when they want to play the game.
So what sounds like the better environment for the most amount of people, an MMO that does not pressure you to log in every day, but offers objectives you can grind out if you would like--objectives that do not gate players behind engaging with new content or progressing the story? Or an MMO that does not pressure you to log in every day, but also does not offer any sort of grind for players who like grind, and anyone who has gotten their account current must wait until the next update in order for them to have new content to play?