It is when you need to get the tomes to complete a relic for every job.
Nothing - I like them just fine.
Last edited by Xaphire; 01-23-2024 at 05:29 AM.
See, here's where it's interesting because... Whilst you can argue there's no difference, but the presentation, and the wider scope of the relic are what matters the most.
Sure, you might be farming 18 McGuffins from some arbitrary dungeon, but then the subsequent step may have you out in the open world farming FATEs, or it may have you participating in 24-man content, or trials.
Now, you can argue that functionally the tomestone steps present this opportunity, but where they missed the mark is that relics for a lot of people ultimately comes down to doing the best possible activities to complete the relic, this is where they missed the mark because developer intentions don't always map or align with community perception, nor how the community interacts with said content in actuality.
Like, for a lot of people they may also be just doing roulettes alone for the capped tomes anyway - At which point completing the relic is just natural, and aren't really being forced, or placed outside of that activity, which some people liked.


If you perceive that there's no difference between "needing 1500 tomestones", and "needing 18 macguffins", than you should just be fine with the original tomestone weapons, no?
Which leads back to the (still unanswered) question from the person you quoted; why do you need two different kinds of tomestone weapons?


Why do you feel like you need a relic on every job?
But if you're fine with the tomestone weapons, why do you need a second set of tomestone weapons?Originally Posted by Xaphire
Nothing - I like them just fine.
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