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  1. #1
    Player
    InuraBera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania (1.0) / Ul'Dah (2.0)
    Posts
    160
    Character
    Inura Bera
    World
    Ragnarok
    Main Class
    Red Mage Lv 90

    Modern Camera Option for Out of Combat

    A request/suggestion that I can't find a solid home for.
    I would love a feature that gave us a more modern, over the should/offset camera for out-of-combat situations, that makes you feel closer to the world.

    For quick and easy examples, similiar to that in FF13, 15 and 16.

    Perhaps with options that would also streamline your UI to purely minimap or the like at the same time (or let you choose how much stayed, vanished, etc etc)

    In combat game would remain as currently is, as during that you are far more interested in being able to see everything properly than purely about movement.

    I feel that the graphics update will make a huge difference to the game, but additions like this, while having no direct impact, would also help to make the game 'feel' more contemporary.
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,141
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by InuraBera View Post
    Perhaps with options that would also streamline your UI to purely minimap or the like at the same time (or let you choose how much stayed, vanished, etc etc)
    You can already do this.

    Code:
    /macrolock
    /battlemode
    /hotbar share 1
    /hotbar share 2
    /hotbar share 3
    /hotbar share 4
    /hotbar share 5
    /hotbar share 6
    /hotbar share 7
    /hotbar share 8
    /hotbar share 9
    /hotbar share 10
    /hud NameOfHudElementToToggle
    /hud NameOfHudElementToToggle
    /hud NameOfHudElementToToggle
    This draws or sheathes your weapon, flips the Share state of all your hotbars, and toggles up to three HUD elements. If you need a fourth HUD element toggle you can drop the /battlemode line and draw/sheathe your weapon manually. For a list of HUD element names to use with the /hud command do

    /? hud

    If you want to change the visibility of a bar instead of flipping its Share state, use

    /hotbar display #

    instead of /hotbar share #. Using share allows you to have a set of out of combat bars and a set of in combat bars. It's useful for, for example, putting just Sprint, emotes, and job changes on main bars and then having them switch to job specific bars when you draw your weapon. Using display will just toggle the visibiltiy without changing which bars are active.

    This won't automatically switch your UI whenever you draw or sheathe your weapon but it will let you onebutton it.
    (0)
    Last edited by Rongway; 01-23-2024 at 08:07 AM.

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,243
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    No , the modern over the shoulder camera you see in most games nowadays is terrible and must go away. The Camera off center from your character is absolute garbage unless you are aiming and shooting which you do not in this game.

    here i give you an example





    notice how the games on the left side are also terrible to mediocre whilte the games on the right are masterpieces.
    (2)
    Last edited by Arohk; 01-23-2024 at 05:53 PM.

  4. #4
    Player
    Xbob42's Avatar
    Join Date
    Mar 2011
    Posts
    230
    Character
    Sentinel Smith
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Yeah, I've definitely heard that the new God of War games are mediocre while the first Nier is a masterpiece. Definitely a true reality that we all live in.

    Anyway, the point of an over-the-shoulder camera isn't just for aiming, it's so that the center of your screen is taken up by the world, rather than a big (or even medium-sized) character model. It has its benefits and drawbacks. But it is excellent for feeling immersed in a world and exploring.

    These completely un-nuanced takes are so boring.
    (0)

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