
Originally Posted by
InuraBera
Perhaps with options that would also streamline your UI to purely minimap or the like at the same time (or let you choose how much stayed, vanished, etc etc)
You can already do this.
Code:
/macrolock
/battlemode
/hotbar share 1
/hotbar share 2
/hotbar share 3
/hotbar share 4
/hotbar share 5
/hotbar share 6
/hotbar share 7
/hotbar share 8
/hotbar share 9
/hotbar share 10
/hud NameOfHudElementToToggle
/hud NameOfHudElementToToggle
/hud NameOfHudElementToToggle
This draws or sheathes your weapon, flips the Share state of all your hotbars, and toggles up to three HUD elements. If you need a fourth HUD element toggle you can drop the /battlemode line and draw/sheathe your weapon manually. For a list of HUD element names to use with the /hud command do
/? hud
If you want to change the visibility of a bar instead of flipping its Share state, use
/hotbar display #
instead of /hotbar share #. Using share allows you to have a set of out of combat bars and a set of in combat bars. It's useful for, for example, putting just Sprint, emotes, and job changes on main bars and then having them switch to job specific bars when you draw your weapon. Using display will just toggle the visibiltiy without changing which bars are active.
This won't automatically switch your UI whenever you draw or sheathe your weapon but it will let you onebutton it.