True but there are many other probliems related to it which need sorting prior to 2.0 & these are also some of themI don't think the issue at hand is the lag, or at least the deal with spells not cancelling right away when a mob dies. Basically that response is to pretty much say if you're casting a spell and the enemy dies before it goes off you're expected to move around to cancel it. That's the gist of how it works now, and how they expect it to work in 2.0.
I think it's fixable and should be fixed for all the reasons mentioned above. Nakiamiie makes a strong point in the second post of this thread. What are the advantages to keeping this as it is?
The real question is (sorry if someone already posted this and I was too lazy to read through the thread):
Why won't an AoE cast on a dead enemy simply continue to be cast normally so long as there are other targets in range?
For example, let's say I cast Firaga on "Ghost A". During my cast, "Ghost A" dies. However, "Ghost B" "Ghost C" and "Ghost D" are still alive, and right on top of "Ghost A" now super dead self. Why can't Firaga just go off and continue to kill those remaining ghosts? I can't even express how annoyed I get trying to AoE stuff with anything other than Blizzara for this very reason.
Canceling the cast or not isn't the problem. It's the wasting effort in trying to AoE something, having it die, then having to try again on a different target that may or may not live long enough for your cast to go off. If nothing else, this is super annoying.
What if I wanna get all fancy and cast a spell while I jump?
LOL tell SE they really need to wake up and change this becauseWe’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:
- Canceling magic is easy due to the fact that simply moving will interrupt casting
- MP will not be consumed if an enemy has been defeated
- Besides the time spent casting, there isn't any downside
Does SE even play their own game? The issue arises enough to be annoying.
- Canceling magic is laggy and annoying
- MP will not be consumed but your time is wasted and youre probably being attacked by mobs when you finally finish cancelling your spell and then can't recast another one (because youre being killed)
- Players feel stupid when they're not contributing to their PT because they can't even cast a single spell, lol
- It should be a ground based target like any other game, honestly
- Or at least the spell should still work on the mob's slowly dissipating corpse
Since SE are so intent upon copying other MMOs they could at least try copying something good for a change, in other words, copy a ground-based casting reticule, as per Age of Conan, TERA, SWToR etc., etc.
Last edited by bobbygunz; 07-19-2012 at 08:47 AM.
To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
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oh yah also fix the targeting the dead one too its annoying to cancel targetting too retarget to the right one and also getting killed
This is a remnant of the old class setup. You were able to Siphon MP from dead enemies, so pretty sure this will be fixed by default in 2.0 unless they bring back that skill.
As long as latency isn't an issue and/or the game is responsive, the ability to cancel casting by moving in any direction (wasd, jumping; which you said is already "in"/possible) is really all we're asking for if I'm reading things right (I could be wrong).
It's when it takes 4 seconds for the movement to register and the spell fires anyway, even after we've already seen our characters move, that people take issue and clamor for more ways to cancel spell casting.
As far as an actual additional key to use for cancelling spell casts? Esc/cancel makes sense to me, if it's not already been thought of/implemented. A dedicated "cancel spell cast" key just seems superfluous. :/ (If people want esc/cancel to be, say, C instead, then just allow that action to be re-bound via key config/options)
They do, but they play it in Japan... y'know, where the servers are. Thus it's entirely likely that they're all scratching their heads at us and going, "uh, what lag?" :/ heh
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