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  1. #31
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mihana View Post
    I don't think the issue at hand is the lag, or at least the deal with spells not cancelling right away when a mob dies. Basically that response is to pretty much say if you're casting a spell and the enemy dies before it goes off you're expected to move around to cancel it. That's the gist of how it works now, and how they expect it to work in 2.0.
    True but there are many other probliems related to it which need sorting prior to 2.0 & these are also some of them
    (0)

  2. #32
    Player
    Resheph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    325
    Character
    Resheph Rahovari
    World
    Hyperion
    Main Class
    Gunbreaker Lv 70
    I think it's fixable and should be fixed for all the reasons mentioned above. Nakiamiie makes a strong point in the second post of this thread. What are the advantages to keeping this as it is?
    (1)

  3. #33
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    The real question is (sorry if someone already posted this and I was too lazy to read through the thread):

    Why won't an AoE cast on a dead enemy simply continue to be cast normally so long as there are other targets in range?

    For example, let's say I cast Firaga on "Ghost A". During my cast, "Ghost A" dies. However, "Ghost B" "Ghost C" and "Ghost D" are still alive, and right on top of "Ghost A" now super dead self. Why can't Firaga just go off and continue to kill those remaining ghosts? I can't even express how annoyed I get trying to AoE stuff with anything other than Blizzara for this very reason.

    Canceling the cast or not isn't the problem. It's the wasting effort in trying to AoE something, having it die, then having to try again on a different target that may or may not live long enough for your cast to go off. If nothing else, this is super annoying.
    (5)

  4. #34
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    What if I wanna get all fancy and cast a spell while I jump?
    (1)

  5. #35
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:

    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    LOL tell SE they really need to wake up and change this because

    • Canceling magic is laggy and annoying
    • MP will not be consumed but your time is wasted and youre probably being attacked by mobs when you finally finish cancelling your spell and then can't recast another one (because youre being killed)
    • Players feel stupid when they're not contributing to their PT because they can't even cast a single spell, lol
    • It should be a ground based target like any other game, honestly
    • Or at least the spell should still work on the mob's slowly dissipating corpse
    Does SE even play their own game? The issue arises enough to be annoying.

    Since SE are so intent upon copying other MMOs they could at least try copying something good for a change, in other words, copy a ground-based casting reticule, as per Age of Conan, TERA, SWToR etc., etc.
    (2)
    Last edited by bobbygunz; 07-19-2012 at 08:47 AM.


  6. #36
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    (26)
    Bethany "Rukkirii" Stout - Community Team

  7. #37
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rukkirii View Post
    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    <--gets Rukkirii to cancel her spell w/ a ball of yarn :3
    (6)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  8. #38
    Player dragorian's Avatar
    Join Date
    Jun 2012
    Posts
    388
    Character
    Blueberry Haze
    World
    Siren
    Main Class
    Conjurer Lv 70
    oh yah also fix the targeting the dead one too its annoying to cancel targetting too retarget to the right one and also getting killed
    (0)

  9. #39
    Quote Originally Posted by dragorian View Post
    oh yah also fix the targeting the dead one too its annoying to cancel targetting too retarget to the right one and also getting killed
    This is a remnant of the old class setup. You were able to Siphon MP from dead enemies, so pretty sure this will be fixed by default in 2.0 unless they bring back that skill.
    (0)

  10. #40
    Player
    Scratches's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    32
    Character
    Scratches Redhawke
    World
    Hyperion
    Main Class
    Alchemist Lv 4
    Quote Originally Posted by Rukkirii View Post
    To add onto Camate's post, we are also looking into other keys that can cancel spells in addition to the jump key so you can have a choice that will fit to your preferred play style.
    As long as latency isn't an issue and/or the game is responsive, the ability to cancel casting by moving in any direction (wasd, jumping; which you said is already "in"/possible) is really all we're asking for if I'm reading things right (I could be wrong).

    It's when it takes 4 seconds for the movement to register and the spell fires anyway, even after we've already seen our characters move, that people take issue and clamor for more ways to cancel spell casting.

    As far as an actual additional key to use for cancelling spell casts? Esc/cancel makes sense to me, if it's not already been thought of/implemented. A dedicated "cancel spell cast" key just seems superfluous. :/ (If people want esc/cancel to be, say, C instead, then just allow that action to be re-bound via key config/options)

    Quote Originally Posted by bobbygunz View Post
    Does SE even play their own game? The issue arises enough to be annoying.
    They do, but they play it in Japan... y'know, where the servers are. Thus it's entirely likely that they're all scratching their heads at us and going, "uh, what lag?" :/ heh
    (2)

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