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  1. #11
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    This is archaic use of targeting. Let me explain.

    FF1: battle with 2 goblins.

    1. All 4 characters queue up attacks and spells on goblin 1
    2. Character 1 and 2 deal damage to goblin 1.
    3. Character 3 deals damage on goblin 1, goblin 1 dies.
    4. Character 4's commands are cancelled. Queued round ends.
    5. All 4 characters queue up attacks and spells on goblin 2.
    Compared to the updated...

    FF6: battle with 2 goblins.

    1. All 4 characters queue up attacks and spells on goblin 1
    2. Character 1 and 2 deal damage to goblin 1.
    3. Character 3 deals damage on goblin 1, goblin 1 dies.
    4. Character 4's deals damage on goblin 2. Queued round ends.
    5. All 4 characters queue up attacks and spells on goblin 2.
    So lets put this in FFXIV perspective:

    FF14: battle with 8 Sabotenders. (Party of 8 black mages)

    1. All 8 characters queue up firaga, on the grouped-up Sabotenders.
    2. The fastest 4 deal damage to 8 Sabotenders. 4 sabotenders die. The other 4 begin casting 10,000 needles.
    3. The other 4 mages' spells are cancelled despite the aoe being in range of the other sabotenders.
    4. all 8 mages begin casting fira & firaga to kill the remainder sabotenders.
    5. 10,000 needles goes off first. Party wipes.
    Even if this weren't the case, players these days depend heavily (too heavily if you ask me) on who can out-parse who, and this is often based on system speed, controls and lag-free advantages. Not saying its a rule, but it is a trend.

    One possible 2.0 solution could be to allow aoe spells to be performed on a targeting reticle, ignoring individual targets.
    You use the command to cast, and it sets up a circular outline you can move around the field and hit confirm when in position.

    example from Dragon Age:


    If the enemy runs out of the range it is unaffected, but ANYTHING alive or dead will be affected in that range, much like how blizzara and flare already operate with yourself as the center point.
    (12)
    Last edited by Duuude007; 07-10-2012 at 02:25 PM.