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  1. #1
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Rukkirii View Post
    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain our reasons behind why we do not have any plans on changing this system in version 2.0:
    • Canceling magic is easy due to the fact that simply moving will interrupt casting
    • MP will not be consumed if an enemy has been defeated
    • Besides the time spent casting, there isn't any downside
    • Canceling magic is easy due to the fact that simply moving will interrupt casting

    This does not alway happen & the best example of this would be non japan players in ifrit. ~ will this be fixed by 2.0?

    Will casting while moving be brought back for 2.0? as currently the stand still & get raped system is just not fun or good. ~ even limited movement would be a great improvment from standing still.

    thanks
    (1)

  2. #2
    Player
    Mihana's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    597
    Character
    Sa'hana Zhralyia
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by prymortal View Post
    • Canceling magic is easy due to the fact that simply moving will interrupt casting


    This does not alway happen & the best example of this would be non japan players in ifrit. ~ will this be fixed by 2.0?

    Will casting while moving be brought back for 2.0? as currently the stand still & get raped system is just not fun or good. ~ even limited movement would be a great improvment from standing still.

    thanks
    I don't think the issue at hand is the lag, or at least the deal with spells not cancelling right away when a mob dies. Basically that response is to pretty much say if you're casting a spell and the enemy dies before it goes off you're expected to move around to cancel it. That's the gist of how it works now, and how they expect it to work in 2.0.
    (0)


  3. #3
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Mihana View Post
    I don't think the issue at hand is the lag, or at least the deal with spells not cancelling right away when a mob dies. Basically that response is to pretty much say if you're casting a spell and the enemy dies before it goes off you're expected to move around to cancel it. That's the gist of how it works now, and how they expect it to work in 2.0.
    True but there are many other probliems related to it which need sorting prior to 2.0 & these are also some of them
    (0)